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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Navy Seal
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You have the advantage that your victims are very long ships. Two things make your solution more error tolerant: closing the distance for the shot and large size of target. Doing both makes your job a lot easier.
Your main problem is that your target's high speed reduces your ability to achieve a good firing point. You'll likely only get one chance. The pull out and try an end around. If they hit the jets and go to 20 knots that won't work too well until they slow down to their normal cruise of 10 knots.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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