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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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good to know too !
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#107 |
Mate
![]() Join Date: Nov 2008
Posts: 51
Downloads: 151
Uploads: 0
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Hello!
I am wondering about in which order should I load these mods: New UI by TDW, UHS and IRAI.What is the best order? |
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#108 |
Black Magic
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#109 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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@Sober; I have not been playing SH5 for awhile and I am trying to catch up on what mods people are using... in your lists you have "SD_MapCourseLine_tiny_arrows_ocred" but I can't quite figure out what that one is....
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#110 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Please help!
I have the following mods: ![]() and I could not click on the large map (immediately CTD) ![]() I deactivated all mods, btu I have the same problem. I tried to staart from the position in the port, but while loading carsh the game (CTD). The same thing happens while loading older positions... Do not tell me PLEASE, that I have to start a new campaign, because I do not have too much time to play and I´am happy, that I got in 1941 and wish to proceed.
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U-552 Tiger IDF |
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#111 | |
Ace of the deep .
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http://www.subsim.com/radioroom/show...CourseLine_v11 |
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#112 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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Josef von Posorschitz
try and load a older saved game and see if you still get CTD i had a similar problem and the older saved game saved the day good luck |
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#113 |
Seaman
![]() Join Date: Aug 2008
Location: Edmonton, AB
Posts: 33
Downloads: 50
Uploads: 0
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GramophoneShuffler
Move With Arrow Keys MightyFine Less Annoying Footsteps 1.0 RemoveLogoIntroTheDarkWraith ImprovedWaves_Improved Pitch&Roll Conus' Graphic Mod 1.1 A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Sh5EnvModGold SteelViking's Sky Banding Mod SteelViking's Interior Mod V1.1 SteelViking's Interior Mod V1.1 patch V1.1.1 NewUIs_TDC_4_0_4_ByTheDarkWraith German U-Boat Crew Language Pack German U-Boat Internal Routine SFX U-Boat Watch Crew Routine SFX German U-Boat Hydrophone SFX Possible CTD Fix The Environment Mod overwrites something from the Improved Waves mod so I'm not even sure if having the Improved Waves mod loaded is redundant or not. Actually looking at the mod again it looks like the pitch and roll are maintained but the waves themselves overwritten. I highly recommend the 'German U-Boat Crew Language Pack' and optionally the other U-Boat SFX as well; they add a lot of authenticity and atmosphere.
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"You can get more of what you want with a kind word and a gun than you can with just a kind word." Al Capone |
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#114 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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@Vince, the possible CTD fix is only for W_clear's Env 3.3. You don't need it unless using Env 3.3 or an earlier version.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#115 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#116 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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You can find them in Venator's Mod Bunker
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#117 |
Seaman
![]() Join Date: Aug 2008
Location: Edmonton, AB
Posts: 33
Downloads: 50
Uploads: 0
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@SteelViking
Isn't the Environment Mod Gold the same as 3.3? Or was the CTD's fixed in the gold version? I must have midunderstood something somwhere, I thought I needed the CTD fix. EDIT: Here's link to those U-Boat SFX even though they're already on the front page, just in case someone's lazy, haha. http://www.subsim.com/radioroom/showthread.php?t=173371
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"You can get more of what you want with a kind word and a gun than you can with just a kind word." Al Capone |
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#118 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#119 |
Seaman
![]() Join Date: Aug 2008
Location: Edmonton, AB
Posts: 33
Downloads: 50
Uploads: 0
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Wow, somehow I missed that.
Is there any major differences between the two? Like which one might be considered 'better' or more worth it. Though I suppose the 3.3 might have more crashes, lol. EDIT: I suppose this mistake was because I was just looking at the downloads page and saw an environment mod version progressing higher up to 3.3, then above it saw the 'gold' one, so I assumed the gold was the best and downloaded it, didn't pay attention to the author. Sometimes I'm stupid enough to look over details like that.
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"You can get more of what you want with a kind word and a gun than you can with just a kind word." Al Capone |
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#120 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
![]() Before you call me lazy next time try to find these mods using forum's search. :P No idea why Venatore hid them so well in his bunker. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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