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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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likewise, and glad your come on board for this one.
If we can get this working it can be a solution for proper 100% realism use of the RAOBF etc. I have figured out how to get the clone dds image to display in the Rec man and not the ship image of the parents ship. So correct speed etc can be dispalyed. Just need to make the clones look different from the parents ingame ![]() Quote:
Is that using the NLL_AO01.dds or the Ship_T02.dds fil. If the first, thats what I had working but its not correct for rendering ship skins. If the second, ![]() |
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