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#1 | |
Black Magic
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If the merchant convoy has escorts (but the group is being led by a merchant) then that merchant leader will assign the escorts duties to go hunt the contact. Any battleships or carriers with the merchant group are told to stay with the group. |
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#2 | |
Stowaway
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And one thing that might be interesting: how about letting the convoy scatter when one of the following is true: - no more escorts around and an enemy is in range or was in range in the last 20 minutes - escorts around but at least three torpedos struck at least 2 convoy members - multiple enemy contacts are (known to be) in the vicinity I have no idea if anything of the above is doable, but it might be interesting (at least at a later stage of the mod). |
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#3 |
Black Magic
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it should. If one of the convoy's escorts or merchant spots a contact and the leader hasn't then because of the way the game does things any units within so much time of the ship that spotted the contact will be alerted of it.
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#4 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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__________________
***THE GENERAL*** |
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#5 |
Black Magic
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Wrote tactics for the AI ships against airplanes. Here is a shot from the Pedestal single mission. The taskforce is just unloading on the aircraft
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#6 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
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That pilot better hit his target the first time... I doubt he'll be coming back around for another pass.
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#7 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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#8 |
Black Magic
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#9 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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![]() Quote:
The "Report nearest sound contact" it's ok but when I use to "Follow nearest contact" I have "No sound contact" ![]() Last edited by von faust; 08-24-10 at 01:38 PM. |
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