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Old 08-22-10, 03:48 PM   #1
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by Schultzy View Post
Right then, I'd better load up my latest save and finish off that convoy near the Norfolk coast before you give them a brain and I see my tonnage disappear.
too late....they now have a brain and use it. Any contact the merchant convoy leader notices (air, surface, sub) it starts changing speed and depending how close the contact is changing course also. It keeps repeating this over and over at different random periods of time. The rest of the convoy follows the leader.
If the merchant convoy has escorts (but the group is being led by a merchant) then that merchant leader will assign the escorts duties to go hunt the contact. Any battleships or carriers with the merchant group are told to stay with the group.
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Old 08-22-10, 04:02 PM   #2
KarlKoch
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Quote:
Originally Posted by TheDarkWraith View Post
Any contact the merchant convoy leader notices (air, surface, sub)
Does that imply that the convoy also begins evasive maneuvers if an escort ship will notice a contact? How about some random (non-leader) ship noticing en enemy?

And one thing that might be interesting: how about letting the convoy scatter when one of the following is true:
- no more escorts around and an enemy is in range or was in range in the last 20 minutes
- escorts around but at least three torpedos struck at least 2 convoy members
- multiple enemy contacts are (known to be) in the vicinity

I have no idea if anything of the above is doable, but it might be interesting (at least at a later stage of the mod).
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Old 08-22-10, 04:10 PM   #3
TheDarkWraith
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Originally Posted by KarlKoch View Post
Does that imply that the convoy also begins evasive maneuvers if an escort ship will notice a contact? How about some random (non-leader) ship noticing en enemy?
it should. If one of the convoy's escorts or merchant spots a contact and the leader hasn't then because of the way the game does things any units within so much time of the ship that spotted the contact will be alerted of it.
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Old 08-22-10, 04:22 PM   #4
The General
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Quote:
Originally Posted by TheDarkWraith View Post
too late....they now have a brain and use it. Any contact the merchant convoy leader notices (air, surface, sub) it starts changing speed and depending how close the contact is changing course also. It keeps repeating this over and over at different random periods of time. The rest of the convoy follows the leader.
If the merchant convoy has escorts (but the group is being led by a merchant) then that merchant leader will assign the escorts duties to go hunt the contact. Any battleships or carriers with the merchant group are told to stay with the group.
Sounds beautiul!
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Old 08-22-10, 07:20 PM   #5
TheDarkWraith
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Wrote tactics for the AI ships against airplanes. Here is a shot from the Pedestal single mission. The taskforce is just unloading on the aircraft :
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Old 08-22-10, 07:31 PM   #6
7thSeal
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That pilot better hit his target the first time... I doubt he'll be coming back around for another pass.

Can't wait for the release.
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Old 08-22-10, 09:28 PM   #7
Capt Jack Harkness
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Quote:
Originally Posted by TheDarkWraith View Post
Wrote tactics for the AI ships against airplanes. Here is a shot from the Pedestal single mission. The taskforce is just unloading on the aircraft
Does this affect your own flak gunner's ability to shoot down planes?
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Old 08-22-10, 09:48 PM   #8
TheDarkWraith
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Originally Posted by Capt Jack Harkness View Post
Does this affect your own flak gunner's ability to shoot down planes?
No. It's just for the AI ships.
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Old 08-24-10, 10:56 AM   #9
von faust
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Quote:
Originally Posted by von faust View Post
(excuse me for my bad English )
Hi,I have activated this MOD



I have various contact near

....

At 12 meters the sonarman (and me !!!) does not listen anything

....

At 22 meters I listen the contact very well but the sonarman nothing !!!

......

Look my position, how is possible that the sonarman does not listen ????
I hope You undestand what I wrote

....
I have disabled all "no_hidrophone_on surface" MOD but I still have sound contact problem.
The "Report nearest sound contact" it's ok but when I use to "Follow nearest contact" I have "No sound contact"


Last edited by von faust; 08-24-10 at 01:38 PM.
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