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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 191
Uploads: 0
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activate mods in Silent hunter 5
The activated mod cause serious error in the game, ejm: compression of time if you activate the game is broken and returns to windows. It has been proven by my using the game with mods enabled and without mods.
It has nothing to do with this mod TDW, but somehow activating a mod in the game causing this critical error when activating compression of time. Thanks to all |
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#2 |
Mate
![]() Join Date: Nov 2008
Posts: 51
Downloads: 151
Uploads: 0
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If I may ask you TheDarkWraith, it would be nice, if you manage to solve the hydrophone on surface problem, because my sonarman still reports contacts on surface and I have to use another mod, which rewrites your file.
And the other one: Still discussed maintaining depth. I would like to have boat behaving more similar to SH3/4, if it is possible. But maybe this is not a problem of this mod. |
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#3 | |
Black Magic
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#4 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#5 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Just means his game is either unstable or a crack
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#6 |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 191
Uploads: 0
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