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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
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I always give radioman skill to both sonar/radio operator, not sure it makes a difference, but I like to think it does.
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#2 |
Navy Seal
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I think it does so I do the same papa_smurf.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 208
Downloads: 33
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I give at least two petty officers the radioman qualification, and rotate them in the radioroom (as they tire), filling the other position with an 'unqualified' crewman. I then give repair, machinist and/or topedo quals since I also feel they will do more good.
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#4 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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The green bar in the RA/SO room does not lengthen if you put a radio-qualified officer in the command room, so I suspect there's no effect.
In fact, since the helmsman qualification is just eye-candy, the qualifications of any of your officers in the control room seem to have no bearing on the boat's operations (i.e., a midshipman medic is just as effective a navigator or weapons officer as a senior lieutenant). As a result, I give officers qualifications only in Watch, Gunnery, Torp, Machine and Repair (every officer's second qualification is repair; I give my experienced lieutenants a third rating, too). By the way, its worth remembering that while officers can carry up to three qualifications, petty officers can only have one. If you give them more through SH3 Commander, only the top one "counts."
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#5 | |
Chief of the Boat
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Likewise. |
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#6 | |
Watch
![]() Join Date: Aug 2010
Location: AO07
Posts: 22
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On the other hand, I think I read many times in this forum that a qualified sonar operator has a much better chance to find and report contacts... But like the helmsman, it's difficult to tell for me, since unreported contacts will be simply not noticed by the player...
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If ASDIC be the food of love, ping on. (Frau Kaleun) |
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#7 | |
Chief of the Boat
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#8 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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I don't bother having an officer with machinist skills, as I can fully operate the engines by having just one machinst PO and the rest seamen. Helmsman seems a completely useless qualification; who knows if it originally had a purpose but didn't make it into the final release version of the game? I also don't notice much difference from having the gunnery qualification, since I only use the gun to finish off cripples and even then I move in close enough that even a blind crewman could hit the target. The qualifications that I find useful are repair, torpedo and watch. I have two officers qualified with watch, as well as one PO for each watch; seamen fill the remaining slots. I also assign four PO's the radio qualification, simply because that has the most effect on the green bar above their compartment. I use "no fatigue" only on the first patrol, simply because I find that easiest for crew management. After the first patrol I use GWX 8 hour fatigue and assign all of my seamen qualifications for the compartments where I work them. I know seaman qualifications do not take in the game, but I use them as handy markers to make crew swapouts easy. I have two seamen for each vital slot: engines, watch and planesmen, the rest are assigned as torpedomen to help out the torpedo qualified PO's.
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#9 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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In fact, you can run a perfectly good patrol with officers with NO qualifications whatsoever.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#10 | |
Watch
![]() Join Date: Aug 2010
Location: AO07
Posts: 22
Downloads: 3
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If ASDIC be the food of love, ping on. (Frau Kaleun) |
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#11 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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I do the same, but when I go to battle stations I put both of my qual'd POs in the Radio/Sound shacks.
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The U-Boat Commander of Love |
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#12 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
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Does it make a difference? I've never really noticed anything different from full efficiency with 2 trained petty officers to barely quarter trained with 2 seamen. Other than that the radioman picks better songs for the gramophone...
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#13 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
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#14 | |
Stowaway
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You can also use SH3 Commander to edit your crew. (On the window: #10 - Actions - Click here for available actions, then "Manage Your Crew") |
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#15 |
SUBSIM Newsman
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You can use SH3 Commander or,
when you are in the base time for the next mission,Pick out which of your PO or officers as you want to have Qualifications.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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