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Old 08-08-10, 02:37 PM   #1
Kapitän Schneider
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Default The U-Boat and Kleinst U-Boat Project

This project I'm starting is about creating some of the U-Boats that were never built and implementing them into SH 3,4 and 5 and possibly making them playable. Also to create some of the Midget Subs the Germans built and also making them playable for single missions.

I know this is a big project for a first time modder, and i'm sure some of you will be willing to lend a hand when you see the U-Boat's I will be trying to build.

But hey, no guts no glory!

Neger
Human Torpedo


Marder
Human Torpedo


Hai
Human Torpedo


Biber
To attack coastal shipping and help meet a threat from an Allied invasion.


Molch
Attack/Training


Type XXVII Hecht
Largest German midget Submarine


Type XVIII Seehund
Most Successful German midget Submarine


Delphin 1 & 2
Highspeed underwater prototype


Grundhai
Prototype Deep Sea Recovery Vehicle


Schwertwal
Streamlined midget prototype


Seeteufel
Equipped with tracks to crawl on the seabed!


Type III
Designed to carry 2 LS-Boats/mines in a outer hull. If only you could control this and then take one of the Boats out of the hull and take it for a spin in the middle of the atlantic.


Type XB
Minelayer.


Type XIB
The U-Cruiser.


Type XXVI
Similar to the Type XXIV but with a smaller crew.


Gradually the images you see will turn into 3d models and then into workable mods.
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Last edited by Kapitän Schneider; 03-30-12 at 03:29 PM.
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Old 08-09-10, 12:54 AM   #2
Jankowski
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Excellent idea! i wish i could help though! all these u boats will add greatly to the detailed sh3 world?
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Old 08-09-10, 04:13 AM   #3
USS Sea Tiger
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Default great project

I know sevral in the comunity have worked onthese before, It would be a great program !
What kind of help are you in need of?
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Old 08-09-10, 08:13 AM   #4
Hotmanandre
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Already there are some models

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Old 08-09-10, 06:18 PM   #5
Kapitän Schneider
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Quote:
Originally Posted by USS Sea Tiger View Post
I know sevral in the comunity have worked onthese before, It would be a great program !
What kind of help are you in need of?
Well Sea Tiger the usual kind of help, someone to help me come up with skins, help to implement them into SH 3,4 or 5 etc. Especially as I am a first timer.

Quote:
Originally Posted by Hotmanandre View Post
Already there are some models
Cool Hotmanandre. I haven't seen any of these in any mods. Are they your own work?
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Old 08-09-10, 07:06 PM   #6
Madox58
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Be very careful of takeing 3D models from some sites.
Those appear to be the De Espona 3D models.
They are copyrighted!

I did buy and still have the Biber from De Espona.
But that does not give me the right to convert it to SH standards and distribute it.

I used it to start buliding around for a new Biber for SH Games.
(Which I never finished doing)
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Old 08-21-10, 08:34 AM   #7
kurfürst
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Hi Kapitän Schneider,
I´m just curious to know if you´re making progress with your Mod!
It´s agreat idea, I would love to have a playable XB and XIV in the game!
And of course the midget subs!

Cheers, Kurfürst
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Old 08-21-10, 04:24 PM   #8
Kapitän Schneider
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Quote:
Originally Posted by kurfürst View Post
Hi Kapitän Schneider,
I´m just curious to know if you´re making progress with your Mod!
It´s agreat idea, I would love to have a playable XB and XIV in the game!
And of course the midget subs!

Well you're in luck, i'm in the finishing stages of modelling the Neger. The Marder and Hai will follow in the next few weeks.

Check my first post for to look at my 3d model of the Neger.
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Old 08-21-10, 07:21 PM   #9
Tessa
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The type X and XI looks like they'd be a blast to play. Hard part with mines is keeping track of their effectiveness, much of that information the Kriegsmarine didn't find out till after wars end. That and reading Clay Blair's books kaleuns hated minelaying missions and was one of those things that it was debatable whether time in the brig for refusing to follow orders was worth it; and they were dangerous as hell having to sneak into harbors and surface in order to lay the mines. Great work, look forward to seeing the rest of the ships.
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Old 08-22-10, 01:53 PM   #10
DarkFish
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About a year ago I was working on a similar mod for SH4. I've recently kind of resumed modding for SH5 and I'm trying to make the Biber. I've still got some of my old files left (see http://www.subsim.com/radioroom/show...1&postcount=29)

Perhaps we could work together on the Biber? If you'd provide me with an exterior model I could hopefully do the rest
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Old 08-22-10, 03:57 PM   #11
Madox58
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That's great DarkFish!


I lost internet connection for a long time so that project went poof.


I can get the external torps to fire correctly though when it's made playable.
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Old 08-22-10, 06:08 PM   #12
Kapitän Schneider
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Quote:
Originally Posted by DarkFish View Post
Perhaps we could work together on the Biber? If you'd provide me with an exterior model I could hopefully do the rest
Sure, I need all the help I can get, especially as its my first time modding, modelling and all the other stuff I have to do.
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Old 08-31-10, 08:46 AM   #13
Kapitän Schneider
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Hey guys check out my Neger, Marder and Hai Human Torpedo Models which I have just finished. See them oin my first post. I used stock SH3 Torpedo as a basis for the models (the torpedo I used as a template is under the models for comparison).

So tell me what you think?
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Old 09-09-10, 08:43 PM   #14
BUKER
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Hi Kapitän Schneider,
is there any news on your work?
I am interested in particular Type XIV and Type X.

Can we expect to continue?
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Old 09-24-10, 10:28 AM   #15
Kapitän Schneider
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Quote:
Originally Posted by BUKER View Post
Hi Kapitän Schneider,
is there any news on your work?
I am interested in particular Type XIV and Type X.

Can we expect to continue?

Hey Buker, i'm looking at some schematics of the Type XIV and Type X at the moment just doing the preliminaries.
But i've been working with DarkFish on creating the Biber. Check out my first post for a shot of my finished exterior of the Biber.
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