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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
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so wait, this means there can be new ship models in SH3?
:/\rlz: |
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#17 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
Uploads: 0
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You RULE Sergbuto!!!!
Along with the congratulations, will you give a laymans tutorial on how to import new models using Sansals new tool so we can all contribute models? I'm sure you'll be flooded with more questions from us eager beavers so just answer what you like, if any. How many polys did you use? What scale (if any) do the models need to adhere to to appear at correct size ingame? Do we just follow the suggested polycount mentioned in the 'Ubisoft need new model thread'? Can you export existing objects such as funnels,hulls,guns,etc to cut down having to remake the same things to use on other new ships? Can we finally get a uboat with a flagstaff? Either way, excellent news! Finally a real breakthrough in the game! Excellent Serbuto! ![]() |
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#18 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Another thing I was wondering, will the Vosper be able to be skinned with different schemes?
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#19 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
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any idea for a reasonable poly level in this game?
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#20 |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
Downloads: 0
Uploads: 0
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Sergbutooooooooooooooooooooooooooooooooooooooooooo ooooo.......YOU DO IT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :rotfl: :rotfl: :rotfl:
![]() I guess that the windowed version will be released next friday. This game is us now ![]() |
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#21 |
Stowaway
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![]() ![]() Oh the possebilitys from this turn of development! ![]() ![]() |
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#22 | |
GWX Project Director
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#23 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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UNBELIEVABLE!!!!!!!!!!!!
AWESOME JOB!!!!!!!!!!!! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#24 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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You made my day.
![]() ![]() ![]() I love blasting those little Elcos with the deck gun and I'm sure I'll love the Voster too ;-) BTW: Is there a way to equip the Elcos and the Voster with virtual torpedos from the Wolfpack Mod? |
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#25 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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JUST GREAT !!!
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#26 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
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I've got to add my two cents,
Great piece of work again Serg' you have my fullest admiration. Now where's my list of models I want importing? ![]() Seriously I'm sure there will be more models coming from the Sergbuto workshop in all good time, well done mate. ![]()
__________________
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#27 |
Pacific Aces Dev Team
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Is a texture uvw map which comes with an OBJ model also correctly importable?
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#28 |
Stowaway
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All i can say: "Smoke on the Horizon Captain!"
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#29 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
Downloads: 0
Uploads: 0
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#30 | ||||
Pacific Aces Dev Team
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