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Old 09-28-05, 07:13 PM   #16
thasaint
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so wait, this means there can be new ship models in SH3?

:/\rlz:
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Old 09-28-05, 07:56 PM   #17
Hunterbear
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You RULE Sergbuto!!!!

Along with the congratulations, will you give a laymans tutorial on how to import new models using Sansals new tool so we can all contribute models?

I'm sure you'll be flooded with more questions from us eager beavers so just answer what you like, if any.

How many polys did you use?

What scale (if any) do the models need to adhere to to appear at correct size ingame?

Do we just follow the suggested polycount mentioned in the 'Ubisoft need new model thread'?

Can you export existing objects such as funnels,hulls,guns,etc to cut down having to remake the same things to use on other new ships?

Can we finally get a uboat with a flagstaff?

Either way, excellent news! Finally a real breakthrough in the game!

Excellent Serbuto!

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Old 09-28-05, 08:12 PM   #18
Syxx_Killer
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Another thing I was wondering, will the Vosper be able to be skinned with different schemes?
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Old 09-28-05, 11:19 PM   #19
thasaint
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any idea for a reasonable poly level in this game?
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Old 09-28-05, 11:41 PM   #20
Sansal
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Sergbutooooooooooooooooooooooooooooooooooooooooooo ooooo.......YOU DO IT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :rotfl: :rotfl: :rotfl:

I guess that the windowed version will be released next friday.

This game is us now
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Old 09-29-05, 12:10 AM   #21
Jotte
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Oh the possebilitys from this turn of development!
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Old 09-29-05, 01:44 AM   #22
Kpt. Lehmann
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Quote:
Originally Posted by Sansal
I guess that the windowed version will be released next friday.

This game is us now
Sansal... you are THE MAN!!! Way to go!
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Old 09-29-05, 01:51 AM   #23
Charlie901
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UNBELIEVABLE!!!!!!!!!!!!

AWESOME JOB!!!!!!!!!!!!

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Old 09-29-05, 02:57 AM   #24
Woof1701
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You made my day.
I love blasting those little Elcos with the deck gun and I'm sure I'll love the Voster too ;-)

BTW: Is there a way to equip the Elcos and the Voster with virtual torpedos from the Wolfpack Mod?
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Old 09-29-05, 04:03 AM   #25
pontius
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JUST GREAT !!!
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Old 09-29-05, 04:04 AM   #26
Col7777
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I've got to add my two cents,

Great piece of work again Serg' you have my fullest admiration.


Now where's my list of models I want importing?

Seriously I'm sure there will be more models coming from the Sergbuto workshop in all good time, well done mate.
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Old 09-29-05, 05:37 AM   #27
Seeadler
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Is a texture uvw map which comes with an OBJ model also correctly importable?
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Old 09-29-05, 06:44 AM   #28
Nippelspanner
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All i can say: "Smoke on the Horizon Captain!"

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Old 09-29-05, 07:26 AM   #29
Sansal
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Quote:
Originally Posted by Seeadler
Is a texture uvw map which comes with an OBJ model also correctl importable?
If this uv map works with only one tga, yes. In fact, the airplanes and land units works in this form; there are only one tga.
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Old 09-29-05, 08:31 AM   #30
sergbuto
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Quote:
Originally Posted by marhkimov
1. When you say that the damage model needs work, do you mean that it doesn't blow up quite nicely yet? Or that it doesn't incur the black scarring marks?... From a gaming standpoint, I hope you make it explode nicely... As long as it goes ka-BOOOOM, who cares about black marks (much...)?
Yes it should blow up as a whole thing. I meant damage for separate parts like cabin, mast, pipes, etc.

Quote:
Originally Posted by marhkimov
2. Have modellers gotten to the point where they can add reflections to their models? I noticed that in your screenshots, the Vosper currently does not have a reflection. Just wondering.
I did not work in detail with this yet. As to screenshots, it is not possible to see reflections on the wakes.

Quote:
Originally Posted by marhkimov
3. Does a Vosper really travel that low in the water? Although I'm no Vosper expert, the waterline looks quite high.
These are maybe not the best screenshots. In any case, things like this can be corrected.

Quote:
Originally Posted by marhkimov
5. I'm running under the assumption that modellers soon will be able to import more things than just ships, such as airplanes, subs, guns, torpedoes, weapons in general, and other various objects... am I right? or am I right?? (please, I hope I'm right )
Importing guns may not be easy, if possible at all. I have some suspisions after working on "virtual torpedo" mods. But this requires more tests, maybe I am wrong after all.
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