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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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Sometimes you have use your imagination a little to get around certain game features you cant eliminate.I had more issue with the spotting thing until I read a few books by WWII sub skippers it did not seem so far off.
I wish they put in more a bit more randomness to the lookout skills though some guys had eagle eyes and others had ultra hearing and where useful at night.Some guys had such good vision they where able to spot planes before the radar did. |
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#2 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
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You also have to take into account the common sense of what or where exactly is enemy held territory and what is the probablility of Allied vessels (be they merchant or warships) being in that zone at that time in history.
After the fall of the Philippines, for example, I highly doubt the probability of running into an allied merchant vessel in the Luzon Strait (i.e., in waters under the complete control of the IJN at that time). ![]()
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#3 |
Ace of the Deep
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TMO bumps it to 1X instead of 8x in the stock game. Very handy.
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#4 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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Yeah like the change to 1x as well or have liked it has been in TMO for some time.
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#5 | |
Watch
![]() Join Date: Jan 2008
Location: USA
Posts: 28
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Stephen Boland |
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