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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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No, the only sounds that my interior mod touches are the hatch opening and closing sounds.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#17 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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#18 | |
Watch
![]() Join Date: Apr 2010
Location: US state of ILLINOIS
Posts: 23
Downloads: 20
Uploads: 0
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![]() I don't think Ubisoft will cooperate, ![]() so bye bye Mr. Bunny. It's not our fault. |
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#19 |
Mate
![]() Join Date: May 2010
Location: South of Heaven
Posts: 60
Downloads: 72
Uploads: 0
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Some of these are really nice M1!Since I am using CaptHelms and Steels Fix some are similar (or the same?) Just to be sure: Can you just go ahead and replace selected files manually w/o causing any problems? I would then compare them one by one and replace the ones I like better....
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#20 | |
Watch
![]() Join Date: Apr 2010
Location: US state of ILLINOIS
Posts: 23
Downloads: 20
Uploads: 0
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![]() Quote:
thanks ![]()
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![]() I don't think Ubisoft will cooperate, ![]() so bye bye Mr. Bunny. It's not our fault. |
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#21 |
Watch
![]() Join Date: Apr 2010
Location: US state of ILLINOIS
Posts: 23
Downloads: 20
Uploads: 0
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Hey guys. what would you think of if i made a U-571 mod that replaces the voices with the american actors and some of the depth charge sounds, deck gun ect?
tell me what you think thanks ![]()
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![]() I don't think Ubisoft will cooperate, ![]() so bye bye Mr. Bunny. It's not our fault. |
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#22 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Yes Please.
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#23 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Apologies, I didn't mean to accuse anyone of theft. All I meant is that there is really very little material out there to work with, so it isn't surprising that some sounds show up in more than one mod.
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#24 |
Watch
![]() Join Date: Apr 2010
Location: US state of ILLINOIS
Posts: 23
Downloads: 20
Uploads: 0
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i didnt say you were telling me i stole. i was just saying i didnt. i gave credit in the read me to the people that had sounds i used
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![]() I don't think Ubisoft will cooperate, ![]() so bye bye Mr. Bunny. It's not our fault. |
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#25 |
Watch
![]() Join Date: Apr 2010
Location: US state of ILLINOIS
Posts: 23
Downloads: 20
Uploads: 0
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__________________
![]() I don't think Ubisoft will cooperate, ![]() so bye bye Mr. Bunny. It's not our fault. |
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#26 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#27 |
Mate
![]() Join Date: May 2010
Location: South of Heaven
Posts: 60
Downloads: 72
Uploads: 0
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Hi, the Cannon sound does not work the way it should, I guess. The gun fires, but the reload sounds after firing do not. Ideas anyone?
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Frantic8882, das muss das Boot abkönnen |
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#28 |
Mate
![]() Join Date: May 2010
Location: South of Heaven
Posts: 60
Downloads: 72
Uploads: 0
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I really want this cannon sound to work right. Does DBSM have the same sound and does it work there? Don´t other users of the M1 package have problems with that? It just does not play, it seems like the game just keeps the original file.
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Frantic8882, das muss das Boot abkönnen |
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#29 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Quote:
![]() Comments like this are crap and unfounded and honestly; this post is a bloody slap in the face to me and other SFX modders ![]() I have over 5 awesome web sites to glean sound effects material from ![]() Not happy Venatore ![]() Apologies M1Thompson for high-jacking your thread..it need to be said by a modder with experience in this particular modding department. Last edited by Venatore; 10-05-10 at 01:17 AM. |
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#30 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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I doubt they were stolen. Credit is always given if part of another modder's file is used and I know that our terrific modders would more than likely ask for permission that has been noted in many released mods but 99 percent of the time it's their own creation. . I'm presuming you're talking from experience!!
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Tags |
silent hunter 5 sound mod |
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