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Old 08-19-10, 01:56 AM   #526
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
LE: Updated the wolpack mission, now the merchant convoy leader is the first escort. I have no time to test it, but now they should not flee... hope so. This mission consist of 2 wolpacks attacking from 2 different direction and a solid task force that come from south a bit later on, they should join the party after the wolpacks engage the merchants.
I've been using Magnum's latest wolfpack mission to help me modify/add/fix the AI. Noticed one very bad bug while using this mission and almost completing the whole AI rewrite - subs will attack and hunt subs of the same country (or side). Magnum has a wolfpack of 3 subs coming from the left side of the convoy and a wolfpack of 3 subs coming from the right side of the convoy. When all the subs first spot the convoy everything is fine. As they get closer to the convoy and they all start to submerge is when they switch to targeting the other 'side'. Subs on the right and trying to take out subs from the left I've got a great shot of this happening (this is one AI sub hunting another AI sub that was setting up for an attack on the convoy):


It almost seems like the subs are treated as BATTLESHIPS when they submerge and thus is why they are hunted.

Convoys will aggravate you all to no end now. The merchants no longer scatter when they detect you - they and the guard convoy escorts follow the 'leader' upfront leading the convoy. Whatever the leader does they all do. I gave the leader the ability to speed up/slow down and change course at will. The guard convoy escorts stay with the convoy - they will not stray outside of it. Their purpose it to attack you if you enter inside the convoy. The escorts put out on patrol duty will stay with the convoy until a contact is spotted. They will go and investigate the contact but once their distance from the convoy exceeds a value they return to the convoy and join up where they were.

HK groups are much worse now. Just avoid them if at all possible
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Old 08-19-10, 02:37 AM   #527
PL_Andrev
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Originally Posted by TheDarkWraith View Post
The merchants no longer scatter when they detect you - they and the guard convoy escorts follow the 'leader' upfront leading the convoy. Whatever the leader does they all do.
What happens if the convoy's leader sunk?
There is a known bug existed in SH3: sametimes after leader sunk the new leader is... an escort ship. After that the convoy is looping by self.
Could you add new tactics to protect this situation?
Maybe good solution is new lider with mass >3000 or every ship keep individual zigzags, speed, course...

IRAI 0.0.19? - great news!
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Old 08-19-10, 03:20 AM   #528
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Originally Posted by TheDarkWraith View Post
...
It almost seems like the subs are treated as BATTLESHIPS when they submerge and thus is why they are hunted.
...
So that's why no merchant was sunk in this mission now, the subs fight each other We are so lucky to have you TDW, I'm 200% convinced that IRAI should be renamed as patch 1.3 ! Thank you!
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Old 08-19-10, 08:54 AM   #529
Gato76
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Great job with the AI DarkWraith,is a totally different game now,i can't wait for the new version.
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Old 08-19-10, 08:55 AM   #530
TheDarkWraith
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Originally Posted by Antar View Post
What happens if the convoy's leader sunk?
There is a known bug existed in SH3: sametimes after leader sunk the new leader is... an escort ship. After that the convoy is looping by self.
Could you add new tactics to protect this situation?
Maybe good solution is new lider with mass >3000 or every ship keep individual zigzags, speed, course...
if the convoy's leader is sunk a new leader will be 'crowned' Really, a new leader will take over. And due to the way I made this work the rest of the convoy will follow the new leader (currently as long as it's an escort or battleship that takes the role)
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Old 08-19-10, 08:57 AM   #531
Hartmann
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Quote:
Originally Posted by TheDarkWraith View Post
subs will attack and hunt subs of the same country (or side). Magnum has a wolfpack of 3 subs coming from the left side of the convoy and a wolfpack of 3 subs coming from the right side of the convoy. When all the subs first spot the convoy everything is fine. As they get closer to the convoy and they all start to submerge is when they switch to targeting the other 'side'. Subs on the right and trying to take out subs from the left I've got a great shot of this happening (this is one AI sub hunting another AI sub that was setting up for an attack on the convoy):

Be agressive !!! like hungry Sharks looking for food

But Is incredible the work done until now and in what state were the original script files
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Old 08-19-10, 08:58 AM   #532
TheDarkWraith
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Originally Posted by Hartmann View Post
Be agressive !!! like hungry Sharks looking for food
it would be great if these subs were hunting the enemy but they are hunting their own kind (same country)...
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Old 08-19-10, 09:24 AM   #533
Zedi
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Originally Posted by TheDarkWraith View Post
it would be great if these subs were hunting the enemy but they are hunting their own kind (same country)...
Maybe that's why the devs scripted the wolpacks and AI subs to avoid any conflict and just flee :/

I find it very hard to keep back any mean comment about those in charge with the script part in SH5, people who got paid and had about at least 1 year to do what u did in just few weeks without any payment. Shame on them and a very sincere thank you for all your effort. Bravo.
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Old 08-19-10, 09:57 AM   #534
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I agree.
What TDW has done so far is beyond legendary and in all of his own time unpaid too.
It cannot be said enough TDW but your work does not go without notice.
It can't be said enough but this game needs a definitive 1.3 patch that the modders need to be consulted with for the them to continue from.
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Old 08-19-10, 10:39 AM   #535
TheDarkWraith
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v0.0.19 released. See post #1 for details. Still trying to sort out this whole sub hunt sub thing.. Let me know what you all think of convoys with merchants and HK groups now If they don't cause you much aggravation I'd be surprised.
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Old 08-19-10, 10:46 AM   #536
Krauter
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There goes my next easy patrol

Happy Times My Butt

Cheers TDW You're making this game amazing

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Old 08-19-10, 11:14 AM   #537
Lemke
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Quote:
Originally Posted by Magnum View Post
We are so lucky to have you TDW, I'm 200% convinced that IRAI should be renamed as patch 1.3 ! Thank you!
Damn right!!!
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Old 08-19-10, 12:48 PM   #538
TheDarkWraith
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I'm thinking about rewriting the HK group tactics. Do you all currently like the way they 'behave' or do you think they should model the way the new ship convoy AI does? Here's how HK groups behave currently:

- there is a commander of the group
- once a contact is detected the commander divies out the role that the group is going to do to every ship in the group (including itself)
- once a ship has it's role it's free to go off and fulfill that role. That means that the ship can depart the group immediately and is free to target other contacts

Here's what I'm thinking about doing:

- there is a commander of the group
- once a contact is detected the commander divies out the role that the group is going to do to every ship in the group (including itself)
- if the contact is > some distance then the group stays coherent - no one is allowed to leave the group. Once the contact is < some distance then each member of the group is free to leave and go off and fulfill it's role
- if the commander of the group distance to contact becomes > another distance he calls for the group to reorder - everyone rejoins the group until the distance to contact becomes <= this another distance which then they are free to leave the group and go off on their own

Or does someone have any better ideas?
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Old 08-19-10, 12:59 PM   #539
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One strategy i would like to see in HK group (if possible to do so) would be a type of carpet bombing with depth charges by 2-4 destroyers aligned.

They would pass over the submarine, all running at the same speed and at a constant distance, and letting lose the charges. The effect would be a corridor of charges maximazing the chances that a hit is scored on the sub even with hard to port maneuvers.

I guess it's alot of scripting tho, but it is historically correct. It was depicted in some deptcharges tech book i readed on this forum some times ago.
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Old 08-19-10, 01:01 PM   #540
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
if the convoy's leader is sunk a new leader will be 'crowned' Really, a new leader will take over. And due to the way I made this work the rest of the convoy will follow the new leader (currently as long as it's an escort or battleship that takes the role)
I'm not sure you understand me.
In SH3 the problem is when leader is sunk (it is the most valuable warship or merchant at first line). Of course the other ship is a leader, but sometimes the "next leader" is a escort ship which is attacking a detected submarine.
Now, if all ships in convoy are doing this same thing what the leader does...
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