![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Swabbie
![]() Join Date: Aug 2010
Posts: 7
Downloads: 62
Uploads: 0
|
![]()
I sank a Revenge class earlier tonight in my campaign. It was October of '39, and I stumbled across one north of Scapa Flow in my little type II boat just before dawn. I had only 3 torps left, and amazingly enough, all 3 of them hit even though I was using manual targeting from 2.5 km away. I had never scored so many hits from so far away before (I'm still new at this whole manual targeting thing). The whole ship exploded and sank within minutes. It was glorious!
|
![]() |
![]() |
![]() |
#17 |
Chief of the Boat
|
![]()
I thought you said it was Revenge class....the Glorious was a carrier
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#18 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
|
![]()
Aiming under the turrets on any warship is the best spot. Obviously magnetics are preferred, depending on how rough the weather is that can be a high risk situation. In fair seas aiming under the turrets where the magazines would be you can sink any battleship with 2 topedos. Did so with the Hood one time when she was docked in Portland and landed two shots right under each and through the periscope watched a massive explosion just like when the Bismark really did hit her.
In poor weather or other factors that would keep you from using a magnetic setting, I'd launch all 4 with a tight spread. A good target for contact (and magnetic for that matter) is the boilers which are in the aft of the ship. Getting the boilers to explode can have nearly the save power as hitting the powder keg; and you'll effectively render her unable to sail under her own power giving you time to reload at least 1 more if she hasn't sunk yet. |
![]() |
![]() |
![]() |
#19 |
Watch
![]() Join Date: Aug 2010
Location: AO07
Posts: 22
Downloads: 3
Uploads: 0
|
![]()
Happened just yesterday on 89%, May 1940 west of scapa flow: Dived from a plane - hydrophone reports several warships:
What the...? And they are heading exactly towards me! I felt very lucky...and very afraid, too. Depth under keel: 110m. I was able to fire all 4 bow torpedoes: 3 electric, 1 steam. The steam was a mistake: Being the fastest, Warspite saw it and turned portside. Too late, the torpedo hit...dud. DAMN! I admit I thought about reloading - when would I ever have that much luck again? And now the Tommies will break my neck! I switched from exterior to the sub, focussing on escaping.... when about a minute later, 2 of the remaining 3 torps hit! Sorry, no picture. But I saw the 3rd after it passed by and warspite's bow had a large hole, right at the front. I guess cruising at high speed has disadvantages, too. After the impacts. You may guess the slight disbalance to the bow. Also the attempted course change by the wake. This looks good! I got her!! Man, Karl is gonna be so proud of me! With all these ships around, I'm sure somebody picked up those guys. Is the one in the middle reading a book?! Those Brits sure are a calm folk... And the best: Not one depth charge. 2 destroyers were seeking for me, one even pinged, but somehow I escaped. I guess the others decided to rather get the remaining ships home.
__________________
If ASDIC be the food of love, ping on. (Frau Kaleun) |
![]() |
![]() |
![]() |
#20 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
|
![]()
"Happened just yesterday on 89%" - you mean realism? I see auto tdc, external cam, and map contacts, now I didn't add it up but I play around 86% and thats with map contacts only
__________________
Intel Core I7 980x - ASUS Rampage III - EVGA GTX 570 - OCZ Gold 1600Mhz 6Gb - Intel X25-M 80Gb - Coolermaster HAF 932 - Windows 7 Ultimate - CoolerMaster 1200W SH3 Deeper Torpedo Launch / Realistic Crush Depth Mod Here - http://www.filefront.com/user/pickinthebanjo |
![]() |
![]() |
![]() |
#21 |
SUBSIM Newsman
|
In this example, I needed two Eels,
![]() ![]() Sometimes just one or more Depending on the result, at the rear stopper formulas can be sensitive, then it needs a lot of force to go forward, or a hit at the ammo magazine, which mentioned by Jim! ![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#22 | |
Watch
![]() Join Date: Aug 2010
Location: AO07
Posts: 22
Downloads: 3
Uploads: 0
|
![]()
Good morning!
Quote:
__________________
If ASDIC be the food of love, ping on. (Frau Kaleun) |
|
![]() |
![]() |
![]() |
#23 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
|
![]()
that explains everything then, I've always used GWX3.
__________________
Intel Core I7 980x - ASUS Rampage III - EVGA GTX 570 - OCZ Gold 1600Mhz 6Gb - Intel X25-M 80Gb - Coolermaster HAF 932 - Windows 7 Ultimate - CoolerMaster 1200W SH3 Deeper Torpedo Launch / Realistic Crush Depth Mod Here - http://www.filefront.com/user/pickinthebanjo |
![]() |
![]() |
![]() |
#24 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#25 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|