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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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the ONLY problem with these mods is it adds on the the rediculous campaign. not only are the spawns total BS, but with this mod it makes it so that in the rare event such a convoy or even worse TASK FORCe comes along, youll either get less, get nothing but DC, or just die. i say we also need a serious campaign aleration rather than just cutting obj in half. that combined with this will make an excellent SH5.
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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True. With IRAI, playing the campaign is very hard. And I'm thinking to those ridiculous missions about sinking BB's and carriers. Even with Lite Campaign on, Mare Nostrum is no go with IRAI enabled. It's highly required a mod team to come up with an alternate campaign, or modify the original and remove the BB missions.
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#3 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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#4 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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At last version TDW put the "difficulty level" or IRAI mod, so if campaign is too hard for you, you can decrease the level of AI.
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