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#1 |
Ace of the Deep
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Thanks guys, have fun.
Kind regards Aces
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#2 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Nothing to say but..
![]() Nice, nice work !
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#3 |
Ace of the Deep
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Hi chaps,
Now re-commeced work on the next "Super Turms" version (v5). This time I'll concentrate on the 7b more than the 7c as in the previous version. Best Regards Aces
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#4 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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Impressive!
![]() Now how am I going to merge this monster ![]() The modding just keeps on going and going and going....
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#5 |
Ace of the Deep
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Hi mate,
I have tested this with the mods listed in my posting. I run the /3GB patch for Windows XP. I think that, if one can run these mods together with the original animated sub pens then one can run the new subpen mod. I know there are some big mods in the listed like FM's interiors, the Wilhelmshafen/St Naziare mod and the new sub pens and I guess that mileage may vary between folks. My new sub pen mod is, of course, bigger than the original. Kind regards Aces
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#6 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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All good Aces! Your mods have been very accurate so it will just be a time thing merging and testing. Havnt used FM interiors to laggy for my setup or the sub pens but 80% of what you have listed all work fine to me being combined.
Probably get away with the Han Solo sub pen as the Wilhelmshafen/St Naziare mod v6 is no problem to run! So adding in your mod should be ok! Been using a version of your sdl file, works sweet and killed some sound clipping I had. Cheers!
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#7 |
Ace of the Deep
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Excellent mate,
Thanks for the feedback, happy hunting. Kind regards Aces
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