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#1 |
Stowaway
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Thank you once more, everyone.
![]() I think i got the hang of it now. At least in theory! ![]() If I launch the torpedo before or after the 000 gyroangle, the range won't be the same as entered in the TDC (in the 90AoB method). That is something I didn't realise to take into account previosuly. And in the moment of impact the torp wouldn't anymore hit the target in an angle of 90 degrees. Now I must ask one thing about the convoys. ..............3 ...........2 ..........1 |||||||||-->||||||-->||||||-->|||||| .E .................................................. E -->||||||-->||||||-->||||||-->||||||--> |||||||||-->||||||-->||||||-->|||||| .................................................. .....................^ .................................................. .......my u-boat | The E-arrows indicate escort ships, so there are two of those. And then there are 9 merchant ships (indicated by the arrows pointing to the right, and the convoys is moving to the right). And there is some space between all the ships indicated by vertical lines. As i read what all of you said about convoys, i gathered the following: In a situation as above, I'm suposed to only shoot the 1st deep row of merchants (the ones I underlined)? The furthest ship would cross my 000 gyroangle first, then the second and the nearest last? And ideally, the torps would hit their targets nearly at the same time. Immediately after that the escorts would be after me. So the question: is it (in practise) impossible to try to sink any ships from the 2nd or 3rd deep row? ![]() (i.e. if there were only 3 merchants in that convoy, those that are one after another between the 2 escorts, I could only shoot one of them, because there would be no time to wait for the others to cross my 000 gyroangle since the escorts would be too quickly after me) |
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#2 | ||||
Silent Hunter
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If you know the (halve) gap distance, and your distance to the track then you can figure out mathmatically (with the TAN function) the halve of the angle between targets when they are in front of you. So now the periscope bearings are equally centered around 0 degrees, and you can do with just one range setting that is equal for both targets on either side. However, now the torpedos won't hit at the same time. One is partially head on to the rear target, and the other has to catch up to the front target. Giving the front target time to react to the attack. How much time requires a calculation based on the geometry and speeds involved. Instead I advise to just keep your focus on one at a time. Certainly as a beginner. It's exciting enough.
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#3 |
Silent Hunter
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P.S. Ascii art doesn't really work in these message windows. I suggest you put it between [co de] [/co de] tags. (remove the spaces, I put them in so it wasn't interpreted right there)
Code:
..............3 ...........2 ..........1 |||||||||-->||||||-->||||||-->|||||| .E .................................................. E -->||||||-->||||||-->||||||-->||||||--> |||||||||-->||||||-->||||||-->|||||| .................................................. .....................^ .................................................. .......my u-boat |
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#4 |
Stowaway
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I see what you mean.
I'll be relying back on this information when I encounter convoys - in my current campaign it's still 1939, so thus far it has all been happy times! ![]() Gyroangle is one weird thingy. I hope I will learn to better comprehend it as I play more. It must be all so easy when you know these things. ![]() |
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#5 |
Silent Hunter
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It didn't come at once! Granted, being a math and physics nut it comes easier, but I still needs some effort to visualize it. But I'm sure you'll get it eventually too. If not allready.
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#6 |
Silent Hunter
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I was hoping to include this picture when describing the above method. But I couldn't remember where to find it:
http://www.subsim.com/radioroom/show...0&postcount=47
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#7 |
Stowaway
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Thanks!
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