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Old 08-14-10, 01:41 PM   #1
Kapitan Franz-Josef Lemml
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Quote:
Originally Posted by sober View Post
C:\Ubisoft\Silent Hunter 5\data\Cfg\Sim maybe ?

Here is the file you were referring to. You seem to be right. Maybe alter the Max error angle? The way it is now...does it mean that the merchant gunners will be maximum 3 degrees either way from hitting their mark? 3 degrees is pretty darn good shootin'!

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1500 ;[m]
Max fire wait=7 ;[s]

[AI detection]
Lost contact time=15 ;[min]
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Old 08-14-10, 01:48 PM   #2
TheDarkWraith
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Quote:
Originally Posted by Kapitan Franz-Josef Lemml View Post
Here is the file you were referring to. You seem to be right. Maybe alter the Max error angle? The way it is now...does it mean that the merchant gunners will be maximum 3 degrees either way from hitting their mark? 3 degrees is pretty darn good shootin'!
3 degrees at 500m is not the same as 3 degrees at 2000m. The resultant width of the cone is much bigger at 2000m. So all together 3 degrees isn't that accurate.
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Old 08-14-10, 03:08 PM   #3
Kapitan Franz-Josef Lemml
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Originally Posted by TheDarkWraith View Post
3 degrees at 500m is not the same as 3 degrees at 2000m. The resultant width of the cone is much bigger at 2000m. So all together 3 degrees isn't that accurate.
True...but it certainly seems more accurate than merchantmen would have been on rolling seas. And it certainly seems accurate enough to smoke my boat in a short amount of time!
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Old 08-14-10, 08:57 PM   #4
Los
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Oh yeah.. I forgot to mention... I have a soup of mods running and a few of my own changes. So I'm sure somewhere, somebody monkeyed with their accuracy.
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Old 08-16-10, 01:00 PM   #5
Webster
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i would suggest you try a 5 degree error and see what that does, i wouldnt go beyond 5 or it would be too unrealistic and just look silly

i would also suggest reducing max range to 5000 from 6000
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