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#1 |
Watch
![]() Join Date: Jun 2005
Posts: 21
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![]() Here is the file you were referring to. You seem to be right. Maybe alter the Max error angle? The way it is now...does it mean that the merchant gunners will be maximum 3 degrees either way from hitting their mark? 3 degrees is pretty darn good shootin'! [AI Cannons] Max error angle=3 ;[deg] Max fire range=6000 ;[m] Max fire wait=12 ;[s] [AI AA guns] Max error angle=5 ;[deg] Max fire range=1500 ;[m] Max fire wait=7 ;[s] [AI detection] Lost contact time=15 ;[min]
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#2 | |
Black Magic
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#3 | |
Watch
![]() Join Date: Jun 2005
Posts: 21
Downloads: 29
Uploads: 0
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#4 |
Seaman
![]() Join Date: May 2010
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Oh yeah.. I forgot to mention... I have a soup of mods running and a few of my own changes. So I'm sure somewhere, somebody monkeyed with their accuracy.
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#5 |
Stowaway
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i would suggest you try a 5 degree error and see what that does, i wouldnt go beyond 5 or it would be too unrealistic and just look silly
i would also suggest reducing max range to 5000 from 6000 |
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