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Old 08-14-10, 12:02 PM   #1
Sailor Steve
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Thanks for that. It might help with my recent problems.
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Old 08-14-10, 07:27 PM   #2
Badger Finn
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Quote:
Originally Posted by Sailor Steve View Post
Thanks for that. It might help with my recent problems.
Yes read about those Steve



It may help it certianly smoothed out the graphics for myself no doubt about it!

Only ever experienced the diving doofus problem a couple of times years ago

I double save mate -

1/ save game option - then hit continue

2/ drop back to game for 10secs then save and exit option all on 1xtime

reload on the save game and let it delete out the save below - the standard on the surface dont be to close to ships and land rule thumb as well however I have broken those and still the game stil seems to load up ok - strange how that works...

I have had hardly any ctd from reload saves and Ive done a fair amount modding in crazy places on saves at sea all good as long there not cfg files...and you know what your doing.

Weather - again ive got lucky with that although GWX 3 really sorted that out - remember though if you *savegame* all the time the weather it seems to start a new count from the save so i try to be mindful to save if possible on a change of weather that way storms and fine days are like stretched to about 5-6 patrol days sometimes it works fine oither times ahh stuck in the soup for 12 days or the endless summer still its better than the magic meal and patch the pirate at SH5 for immersion...I can live with it!

lmao saw some yellow squares the other day - thought wolf pack - then I realised - staring at monitor to long modding this damn game to work like AoD! 4-years and still going still im into 1940 now - cool!

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Old 08-15-10, 03:22 AM   #3
clouclou
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What worries me is that we already have a d3d9.dll in Windows 7 System32! Duplicate???
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Old 08-15-10, 08:56 AM   #4
irish1958
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For those who are worried about placing the files in your game directory, you can use JSGME to place the files for you.
If you set up the mod as follows and then place it in your JSGME mod folder, you can then activate and deactivate the mod via JSGME
Structure: Antilag folder/3 mod files
DO NOT include a data folder.
When you activate the mod the files will be placed in your main directory and become active. If you don't want it, deactivate via JSGME.
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Old 08-15-10, 10:06 AM   #5
Seeadler
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Quote:
Originally Posted by clouclou View Post
What worries me is that we already have a d3d9.dll in Windows 7 System32! Duplicate?
The d3d9.dll in the System32 folder is the original Microsoft d3d9.dll and should _never_ be overwritten!

The d3d9.dll of this fix is a Proxy.dll and must always be placed in the folder of the Exe which use this fix.

A proxy DLL exploits a peculiarity of the Windows OS. An EXE looks at first in his own folder for dll's to load and afterwards in the System32 folder.
If now a d3d9.dll is present in the EXE's folder, this dll will be load and not the original dll from the System32 folder.

This new dll takes up towards the commands from the Exe and passes them to the system instead of the original dll. Some of these commands can now make other matters, which are not foreseen in the original DLL, before forwarding the command to the system.

This d3d9.dll here for example set the number of pre-rendered images. The one of the widescreen fix override the resolution. Therefore mods with a d3d9.dll are not compatible to each other until someone builds all the extended functions in only one d3d3 proxy dll
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Old 08-15-10, 03:48 PM   #6
arnahud2
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Ok, after a few hours testing this moded D3D9.dll, on a laptop fitted with a core duo 2.16 ghz, 3GB ram and a 9200M GS nVidia graphic card (with its owns 512 mo of ram), i could affirm that Badger's Finn D3D9.Dll works fine.

How ?

- Without any mods except GWX3 basis, SH3 FPS is so high that i can set nvidia parameters at nearly max (anti aliasing set to 4, 8XQ or 8X are not really necessary).

- With a lot of "big" graphics mods, such as "FM interior" (with his beautiful diesel room), many of Ace's mods, Sub pens etc, etc and my screen resolution always set to 1280X800 but with none any of antialias : FPS is dramastically lowered, especially with the huge black smoke of an attacked oil tanker (FPS below 8...) or if you navigate in port, with pens...

BUT with Badger Finn's d3D9.dll, there is a significant improvement : same settings as just above, except antialias set to 2X, SH3's FPS drop to 14 with the same attacked oil tanker, or in port (10-12 fps, that's now playable !).

GREAT WORK, Badger

Many, many, many thanks.

@Badger Finn : Is your moded D3D9.dll applicable to others 3D games, like IL2-1946, SH4, DCS Black Shark, ... ?
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Old 08-15-10, 07:45 PM   #7
Badger Finn
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Sweet!


Its a kegety's file from a thread over at SH5! So its just a badger import...



Cheers Seedler always good to hear what the long term modders have to say about these things!

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Old 08-15-10, 07:49 PM   #8
Badger Finn
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Quote:
Originally Posted by arnahud2 View Post
@Badger Finn : Is your moded D3D9.dll applicable to others 3D games, like IL2-1946, SH4, DCS Black Shark, ... ?
Yes apparently it is for IL2 for sure and probably SH4 since SH4 can not be to different from SH3??

Give it go hell if it dont work just a case of deleting it out of the main game folder
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Old 08-16-10, 10:33 PM   #9
arnahud2
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Quote:
Originally Posted by Badger Finn View Post
Yes apparently it is for IL2 for sure and probably SH4 since SH4 can not be to different from SH3??

Give it go hell if it dont work just a case of deleting it out of the main game folder
Hi, as i want to try this excellent d3d9.dll game-by-game, i choose to test it with SH4. It seems that this dll has no effects ...

Could anyone confirm ?

(i can't remeber : did SH3 and SH4 been made by the same "crew" ?)


Regards
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Old 02-21-11, 03:24 PM   #10
fitzcarraldo
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Is there a version of this dll including HiRes Fix? I have HiRes Fix with WideScreen MaGUI, I use 1360x768 resolution (SH3 looks great), but this DLL overwrites the needed DLL for that... I lost the HiRes Fix...

Many thanks and best regards!

Fitzcarraldo
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