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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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I could see 2 possible - if far fetched - options for submarines to be more reactive to player actions:
1) use the "patrols spawned from base nodes in relation to threat areas OR 2) use once a player sends a contact report, use an external tool to analyze the coordinates and generate a mis file with wolfpack headed to intercept. The campaign can dynamically merge mission files if an objective is achieved or failed so maybe a trick can be pulled there ...
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With strength I burn... |
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