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#1 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
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what he forgot to realize is that no one in their right mind would duke it out with a DD with a deck gun.
Btw, if you surface to fiere and after about a minute you find the merchants are tearing you up, put around 10 shells of AP through the waterline while ordering full astern and depending on targets either hard port or starboard. i once was trapped in an autosave loophole nightmare. where it autosaved 30 seconds after i surface to finish off a merchant i torpedoed. i kept getting mssacred by 10 merchant ships firing both deck guns. until i found the best combo, which was unleashing as many shells as possible while going hard to port and full astern.made it out with 2% hull integrity |
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#2 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
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Using the deck gun is an established tactic for finishing damaged merchants that have either been left behind by the convoy or sailing independently in early war. I would advise caution when engaging armed merchants, although it can be done at range, but would not at all reccomend attacking any warship with deck armament.
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#3 | |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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#4 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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#5 | |
Silent Hunter
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i did exactly what you suggested by accident. i surfaced next to a IJN light cruiser. she could not depress her guns to hit me. i took some light arms hits but i got several good hits and she went down. i got my sh!t together and dove the hell out of there. luck favors the bold (and the lucky). |
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