![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2611 | |
Torpedoman
![]() Join Date: Mar 2007
Location: Virginia (USA)
Posts: 113
Downloads: 7
Uploads: 0
|
![]()
My secret is to raid ports and harbors. Some convoy routes have born fruit for me... but pulling into Truk or Cam Rahn Bay does the trick for me. I'll raid the port/harbor under the cover of darkness, sink one or two merchants and slide off before the patrol boats catch me.
So, when you finish an objective or get assigned a "sink enemy shipping" objective, just scoot over to the nearest Japanese-held port and either catch people coming in and out or go in and sink stationary targets. Just pick areas that aren't too shallow (like Singapore). Truk lagoon is nice because it has high target density and ~200-250 ft deep channels leading in from different directions. I'll be sad when the US take Micronesia in my campaign... This campaign is my first one where I've raided Truk and I'm loving it. From Wikipedia: Quote:
![]() I guess Operation Hailstone is when the party ends. Looks like I have about 16 more months of snacking on the lagoon. I'll see how many shipwrecks I can create for recreational divers... -m |
|
![]() |
![]() |
![]() |
#2612 |
Seaman
![]() Join Date: Jun 2010
Posts: 37
Downloads: 10
Uploads: 0
|
![]()
Thanks for the tips and maps guys. I do realize that sometimes subs didn't find many targets in real life. I've been reading various patrol records for different subs on wikipedia. I do try to sit off the coast just outside harbors in the hopes of catching someone coming out. I'm afraid to go into a port and get stuck in shallow water. In the campaign I mentioned what spurred me to post was that I sat off Okinawa for 5 days and not a single boat came or left. I just found that unusual.
Still TMO+RSRDC are great and much more realistic. Even merchants are smarter and tougher to sink then in the stock game. Always fun to have a challenge. ![]() |
![]() |
![]() |
![]() |
#2613 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
|
![]()
Hi everybody it's my first post here so be gentle with me :P plus if this in the wrong place i do apologise and maybe a mod can move it along.
I've recently installed TMO and have been loving it and i tend to play as close to real time as possible (i play a few hours a day at the correct timings) so as you can imagine things can get rather tedious, this tedium has been solved by the excellent gramophone and radio mods i've come across but just recently i've run into a snag, i downloaded (legally) a load of 1940's music (mp3 format) and put them into the mods gramophone folder a few of the tracks were identical so i overwrit and replaced them, after closing everything down i restarted the game and hit the gramophone button only to hear nothing but static, no matter what i do i can't get a sound out of it, does TMO support mp3? or is it wav only? |
![]() |
![]() |
![]() |
#2614 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]()
Welcome aboard Elfishgene.
I suspect you know the answer to this already. You'll have to convert them to WAV files. It's not TMO that doesn't support mp3s. It's actually SH4. |
![]() |
![]() |
![]() |
#2615 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
|
![]()
Thanks Serg i had a sneaking suspicion this was the case, wow got a lot of tunes to convert
![]() |
![]() |
![]() |
![]() |
#2616 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]() |
![]() |
![]() |
![]() |
#2617 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
|
![]()
It seems like i may have a problem after all, just converted all 150 mp3 tracks into WAV files and placed them into the gramophone folder (within the mod folder) and still nothing, i'm guessing this has something to do with TMO reading the files as other music files (radio) in TMO are actually MP3 and play just fine.
Any ideas? |
![]() |
![]() |
![]() |
#2618 |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#2619 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]() Quote:
Put the files in SH4/Data/Sound/Gramaphone. Then try it. |
|
![]() |
![]() |
![]() |
#2620 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]() |
![]() |
![]() |
![]() |
#2621 | ||
Rear Admiral
![]() |
![]() Quote:
Quote:
Not tonnage, Renown. See chart in PDF. Of course it could be im mistaken and the game really does keep track of mission complete or not, but i haven't seen any other indication other then how much renown you earn. As it happens, sometimes the best way to earn renown, is to do your mission. |
||
![]() |
![]() |
![]() |
#2622 | |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
|
![]() Quote:
/salute |
|
![]() |
![]() |
![]() |
#2623 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]()
Glad you got it working.
![]() Sorry 'bout the whole mp3/wav mixup. |
![]() |
![]() |
![]() |
#2624 |
Watch
![]() Join Date: Jan 2010
Location: Somewhere between Heaven & Hell
Posts: 26
Downloads: 1133
Uploads: 0
|
Tmo 2.0 kill flag
Ducimus & Sergei,
thank you for the reply. You are a great help. FAIR WINDS and FOLLOWING SEAS Larry |
![]() |
![]() |
![]() |
#2625 |
Electrician's Mate
![]() Join Date: Jun 2009
Posts: 139
Downloads: 765
Uploads: 0
|
![]()
Whether prompt is fashions for ТМО where it is possible to establish mines from submarines?
![]() |
![]() |
![]() |
![]() |
|
|