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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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#32 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Oh, good find Syxx_Killer. My mistake for missing it... I'll have an update up and running in a few hours (possibly). Currently I'm at school... In class... LOL
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#33 | |
Admiral
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Location: Michigan, USA
Posts: 2,387
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#34 |
Electrician's Mate
![]() Join Date: Aug 2005
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Great.
![]() Just a suggestion: can be, as optional, have the electric torpedoes with the body on metallic cooper?, just to difference from the gas/steam ones. |
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#35 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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![]() Quote:
But if you reaaaaally want copper/brass/bronze bodied torpedoes to more easily differentiate between gas and electric, I suppose I could do that... The only reason I didn't already do so was because I really like silver torpedoes. That's just my aesthetic input... **BTW** Avon Lady, could you also update your FileFront mirror download... v.1.1 is the current file... Thanks!
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#36 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
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You are very close to the reality & most important your work is good !
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#37 |
Admiral
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Location: Michigan, USA
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I played with the mod for the first time. It is awesome! I like to look at the TII's now, but that means I actually have to carry them.
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#38 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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That's the funniest thing I heard all day long, because coincidentally I was thinking the same exact thing... Except that I already love to carry TII's. I get to look at them all day long AND be happy at the same time!
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#39 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
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![]() Quote:
Here's the mirror: Marhkimov's Torpedo Textures mod. Same link as before. I once again removed the unnecesary THUMBS.DB file in the DOCUMENTATION subfolder. I also corrected the folder structure. You had the mod embedded in 2 folders, rather than one, for some odd reason. |
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#40 | |
Admiral
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Location: Bay Area, California, USA
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![]() Quote:
***EDIT*** Problem solved.
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#41 | |
Chief
![]() Join Date: Mar 2005
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Terrapin does a great job with the Real U-boat simulation site |
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#42 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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If you can't use rapidshare, The Avon Lady has a FileFront download mirror.
Also, I have uploaded my torpedo textures to terrapin's site. They should be up and running shortly... ![]()
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#43 |
Ace of the Deep
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Location: U-52
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#44 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
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>>BTW, I could possibly make the torpedoes look more shiny. I dunno... Is there anyone out there who thinks that they're too bland???
Yes, these torpedoes looks more like in air not in dark water. Sorry for I had to say that. It's too bright in water. |
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#45 |
Mate
![]() Join Date: Apr 2005
Location: Landsberg am Lech, Germany
Posts: 53
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Pascal.
Where is that photo from? Looks like a very interesting museum! Thanks Kai |
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