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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 | ||
Rear Admiral
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Gent's, i believe that your install is not a clean one, and you have things leftover from a previous mod installation. The reason is, Egypt does not exist in this mods roster, no units of any kind are being assigned to Egypt, so the game wouldn't have a reason to make a rec manual association with Egypt. Nor does Egypt exist in the stock game. So i think we have some mod soup action going on here. |
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#212 |
Admiral
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@Ducimus:
Yup! OM, RFB, TMO and 9D2. But I deinstalled the other ones via JSGME before installing 9D2. Maybe there remained some old files ... Thanks anyway. |
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#213 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Recommend that uses get a copy of Empty Folder Nuker, and run it on the data directory after a mod de-install to ensure a clean system. |
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#214 |
Ace of the Deep
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Seperate Installs + MultiSh4 = No Problems Ever!
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#215 | |
Rear Admiral
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#216 |
Gunner
![]() Join Date: Jun 2007
Posts: 92
Downloads: 1209
Uploads: 0
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I reinstalled sh4 again and reinstalled jscme. All works fine! You all were right! I had some sneaky mod soup brewin'! Great Mod!
One thing though... is the hatch leading to the sonar and radio room supposed to be open? It is closed in mine...just wondering.. |
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#217 | |
Rear Admiral
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1.) Quick access to radar/sonar area via F9 key won't work correctly. 2.) I think having the interior split makes it so the game renders one area at a time. Saves on system resources, makes less lag. Doesn't lag on my system, but i try to keep lower end compatiblity in mind. |
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#218 |
Gunner
![]() Join Date: Jun 2007
Posts: 92
Downloads: 1209
Uploads: 0
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Ok cool. I hope you get the guy in the bathroom. That would be a real gas (pun intended)! LOL!
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#219 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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If the (mod added) folders are not locked, they will be removed. I have done oodles of testing on this and the only instances where folders are not removed are when they are locked, ie no different to when trying to delete files or folders in Windows Explorer. If you have repeatable proof of it occurring, pls advise the specific circumstance so I can repeat the problem, otherwise, your claim is misleading. EDIT: And don't forget, many players uninstall SH3/SH4 and reinstall it again and assume it to be a "clean install", but totally forget about the residual files and folders that the uninstaller left behind. These files and folders carry through to the new installation, and have nothing to do with JSGME (all bets are off with JSGME as soon as you stuff around with your core install, in any way). Last edited by JScones; 08-05-10 at 02:29 AM. |
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#220 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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As I have no wish to hijack this thread, I will pm you later today with details of my test case at approximately 8AM your time.
Last edited by lurker_hlb3; 08-05-10 at 08:16 PM. |
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#221 |
Rear Admiral
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Breaking news:
Apparently American's cannot do a sub sim with historical accuracy. In fact, it's been said we don't want historical accuracy. So i guess somebody other then an American better finish this mod. That is all. |
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#222 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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What!!
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__________________
Sub captains go down with their ship! |
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#223 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Some Yahoo with an axe to grind over in the SH5 forum started shooting his mouth off.
http://www.subsim.com/radioroom/showthread.php?t=173338 Seconded. |
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#224 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#225 | |
Eternal Patrol
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What, what? ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
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