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#1 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
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I usually start for home when we near 50 days at sea. My last two patrols were around that time and we only sank one ship on each patrol.
I've also tried playing around with the fuel consumption/speed. Trying to find the magic speed to burn enough fuel that I am forced to go home at around 40-50 days.
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...I fought in many guises, many names, but always me. Patton
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#2 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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At least as a VIIb is concerned, at standard speed (14 knots) your max range is around 6900 km, whereas if you just lower it a bit to 1/3 speed (10 knots) you're range increases to 13k. Using the manual setting for speed 8 knots is the sweet spot in terms of fuel effeciency and range, you get almost 20k max range.
Depending on the year, there's some spots that you can pretty much just camp out in and actually use the patrol patterns and get frequent hits - like the Irish Sea, North African Coastline, Straight between Tunis and Sicily, the Gibraltor straight and whole area west of it. If you're lucky you might run into a whole convoy, but at the least you'll usually catch several pairs or 3-4 ships going together unescorted. |
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#3 | ||
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
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![]() Quote:
Quote:
![]() As frustrating as low tonnage patrols can be gameplay wise I actually don't mind them too much when they happen. Good reminders that many boats never sunk anything.
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...I fought in many guises, many names, but always me. Patton
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#4 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
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I let the fuel act as my way of modelling provisions on board as I'm always on the move. my logic being that if you can sail for x days at the most economical speed then you must have had that many days food too otherwise why take so much fuel?
that said I usually run out torps before fuel. |
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#5 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
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On average my patrols last around 30-40 days.
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#6 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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One huge game enhancement for us is that we get to enjoy and immerse ourselves in all the history yet not have to take the risks with our lives like the sailor originally did. As glorious as it was the times where Prien, Topp, Kretchsmer and the other top captains came sailing back home they were treated like conquering hero's (albeit many times deserved) they all ended up dead or if lucky captured and sat out the war as POW's. We have hindsight as our "Monday morning quarterback" to help us guide our patrols and know when something baad is just over the horizon and enough time to get the hell outta there. Driving around in a VII at 8 or 9 knots while realistic, can feel so slow that you're not even moving at times. Long as I know a milk cow is going to remain in place, personally would plan a run to someplace like Halifax and Nex York at a faster pace (prolly round 12ish), will definitely be out of munitions going to either or both those locations. Being able to go to the North Atlantic Milk Cow cuts the travel tiem down signicantly and doesn't require the use of a type IX creates a lot of new opportunities to travel to far and exotic places and sink their ships ![]() |
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#7 |
Chief of the Boat
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Yes...it's always a good/reassuring feeling when you know there is a milch cow in your planned vicinity, this really opens up many more options.
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#8 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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In GWX 3.0, you'll find this is closer to 32K for the VIIB.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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