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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2581 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I know there's a bump map tutorial here somewhere... btw you solved my barnacle problem with that picture ! I now know how to make them ! as the Sen Toku I saw was covered in a thick layer of them, I think boats should be dirtier than they are, but not especially rustier keltos |
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#2582 |
Ace of the Deep
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It almost looks like "rust-craters"... metal been eaten away by years of rust. Especially visible on the MS32 hull.
Normally only seen on very old hulls... ![]() Talking of paints, then I would like to see the little-too-clean conning tower weathered to same degree as the hull. ![]() Happy landing! ![]() |
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#2583 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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While not true bump mapping, can't you add a bump map effect to a texture in GIMP and just use that?
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#2584 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Wouldn't that look very static when lighting conditions change but the predefined shadowed and lightened areas of the texture always stay the same ?
I think if it was so easy we never would need any dynamic bump mapping. |
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#2585 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Yeah, I thought that. I can certainly tell the difference, but I don't think it's a change for the better. Looks like a neglected museum boat.
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#2586 |
Rear Admiral
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It all relates to the base textures.
I've noticed that very clean textures (such as Foobar's texture for the pseudo narhwal), seem to produce a normalmap that is hardly noticeable. The stock textures have alot more grit to them, so it gets a little over the top. I can run filters, mixer and such, on textures, but when it comes to really artistic stuff, i suck miserably. So i'm not sure if i can do any better then what i've already done, becuase any attempt by me to clean up the texture's so their's less "Rust craters" is going to look like ass. The one good thing about the maps right now, is the boats aren't flat. I've always hated that. I suppose if one doesn't like the maps, you can always delete them. Even if you make the texture call in the UPC file, if the file doesnt exist, the game doesn't care. |
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#2587 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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please excuse me if i'm way off... very limited if any experience with this.
a bumpmap is greyscale image right? So if you adjusted the contrast, would that cause less bump effect? For some reasoun i thought thats how it worked. sorry if i sound like a noob jaj |
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#2588 |
Argentinian Skipper
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Two questions:
1-Is possible to add new AI units to TMO 2.0? Ships, aircrafts...I like the combination TMO plus RSRDC (with added AI elements), but I want those units in TMO "pure version", too. The RSRDC is historically accurate, but there are some boring patrols (without convoys, etc...). The TMO "pure" has a campaign with more movement (action!!! ![]() 2-TMO 2.0 is compatible with the Real Navigation for SH4? (Sextant and chrono... ![]() ![]() Many thanks! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2589 |
Gunner
![]() Join Date: Aug 2009
Location: In my chair playing SHIV
Posts: 99
Downloads: 32
Uploads: 0
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TMO 2.0 is amazing. Ducimus, what you did is outstanding, well done!
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#2590 |
Swabbie
![]() Join Date: Jul 2010
Posts: 9
Downloads: 86
Uploads: 0
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I have a big problem.
I installed the mod, but at the start the game only shows erros like this. File not found: data/menu/Skins/Americans/gui/layout/crewleft.tga File not found: data/menu/Skins/Americans/gui/layout/crew page background.dds The erros never end. Please help! ![]() I have SH 1.4 and installed the TriggerMaru Overhaul 1.9, no other mods. |
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#2591 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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TMO 1.9, or 2.0 is not compatible with SH4 1.4 I'm afraid.
You need to be patched up to 1.5 for it to work, which means you'll have to get your hands on the U Boat Missions expansion pack. If that's not an option, maybe you can find an older version of TM, I think maybe TM 1.6 was compatible with the older patch ![]() |
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#2592 |
Swabbie
![]() Join Date: Jul 2010
Posts: 9
Downloads: 86
Uploads: 0
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Ok, but I can't find the 1.6, only 1.4.
Were can I find the 1.6? Thanks for help. ![]() I found it at filefront. Last edited by Spieder3; 08-08-10 at 05:08 AM. |
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#2593 | |
Torpedoman
![]() Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
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You could get a copy of SHIV + U-boat missions for under $10,- trough Amazon or Ebay. Installed and played TMO 2.0 last evening, had a blast, wow thanks Ducimus! ![]()
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TMO 2.2 |
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#2594 |
Electrician's Mate
![]() Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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This is an amazing mod. Many thanks to all the contributors for their hard work!
Personally I would like to make one change though. I find that night is way too dark. Without constantly fiddling with the gamma slider in the graphics options menu I can't even see the bow wave at night. Could someone tell me what files need editing to make nighttime slightly less dark? Thanks. |
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#2595 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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there is a night observation periscope mod outhere that helps, changes the obs scope to an orangy color, better at night, also be sure to use the obs scope or to attack surfaced at nite.
keltos |
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