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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
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Are you sure your torps are passing "through" and not "under" the target?
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#2 |
Rear Admiral
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I play TMO2 now, but played 1.8 for a long time and never had that problem.
Remember, you're shooting at a DD, not sure which one, but most ride high on the water. Even if you set your torps on the lowest setting, say 5ft, early in the war those torps always ran much deeper, usually about 9 ft in game. I agree, your torps are running under, not through. Duds will hit the ship and bounce off it and just sink. You should get a message dud torpedo. Prematures will just explode in route. Still, early war probably best to set your torps to influence since they will probably run deep. Next time you shoot, use the external cam and follow the torpedo and you should see it passing under. Try shooting some merchants and you shoudn't have the problem, just don't run torps at the keel line early war. |
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#3 |
Gunner
![]() Join Date: Aug 2009
Location: In my chair playing SHIV
Posts: 99
Downloads: 32
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Thanks for the quick reply. Yeah i used the external cam. the last couple of tries it looked like they went thru, but who knows for sure? TMO is up to 2.0 now? That's the latest version? oh boy. going to look now
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#4 |
Gunner
![]() Join Date: Aug 2009
Location: In my chair playing SHIV
Posts: 99
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ok...I found it even tho i was looking for 2.0 last night. when i google "trigger Maru overhauled 2.0" the links pop up, i go to them, then i see the date of Ducimus' post and think to my self "how did 2.0 come out in '07?" (or was it '08? I'm working from memory here and it's not so good anymore) Then in a moment of clarity i check the bottom and realize the post was edited last just 2 months ago. If my head wasn't attached...
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#5 | |
Ace of the Deep
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![]() Quote:
Yes TwinStackPete, TMO 2.0 is revamped for better play. ![]()
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#6 |
Gunner
![]() Join Date: Aug 2009
Location: In my chair playing SHIV
Posts: 99
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Yeah, I'm halfway through the first patrol on 2.0. all i can say is wow! As far as my torp problem earlier....I bet they were going under. Which is fine because i thought maybe i had a nasty glitch, but, no. That twin gun Narwhal is so friggin neat. I know the next skin i'm making.
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#7 |
Ace of the Deep
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TS Pete, my recommendation is to take Mark 10's up until mid 1943. Those Mark 14's are a bitch. They run too deep, they explode prematurely or not at all, more duds than good ones.
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#8 |
Gunner
![]() Join Date: Aug 2009
Location: In my chair playing SHIV
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8Q i took ur advice. i loaded up MK10s on the third patrol. That last patrol was useless. i came back with 2 fish and out of the rest, 3 detonated.
![]() In a moment of frustration i surfaced and let the deck guns loose. I love this new boat.
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#9 |
Swabbie
![]() Join Date: Jul 2010
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I have the same problem with the TMO 1.7.
Lots of torpedos start and dive, and passing under the target. Sometimes the torpedos exploding in the middle of the range to the target. (1000 Yards) I have no idea what I did wrong. It's frustrating! ![]() I have only SH4 1.4, can't install TMO 2.0. Last edited by Spieder3; 08-09-10 at 06:38 AM. |
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#10 |
Gunner
![]() Join Date: Aug 2009
Location: In my chair playing SHIV
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Spieder, find yourself a copy of "Silent Hunter Wolves of the Pacific" *GOLD EDITION* It's got what you need to install 2.0. I found mine in the States. Someone has it somewhere for sale.
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