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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Loader
![]() Join Date: Aug 2009
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H.H. Gute Jagd! |
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#32 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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That's right, new_KM_binos by Vickers03 is included right in my Interior mod.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#33 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
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Ah, this thread is great!!! And just what I was looking for when I first started looking around this forum. This'll be a great resource!
OT: USPS has my SH5 out for delivery TODAY!!!! Should not have been here for another three weeks and I'm like a kid at Christmas. Maybe later I'll actually be able to play; so expect loads of questions as I don't know a AOB from a 36B ![]() P |
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#34 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 72
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@ Sudo ,
alright but don't tell anyone. This is top secret energy cell technology... 14 knots submerged. nuf said. |
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#35 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I've recently been experiencing a lot of CTDs (Notably while transitting from Kiel around Denmark to Heligoland). I will be sailing and I will get a contact or save my game and then the game will crash.. any ideas if these mods and their order will cause that?
A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags Capthelms SH5 Audio Mod Church's SHV 1.01 Keyboard Commands v1.1 Enhanced FunelSmoke_by HanSolo78 Icebergs v1.3 - Vikingers Lite Campaign Compatible ImprovedWaves_Improved roll&pitch V1.1 Manual Targeting Training Missions MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible No 1-2-3 Torpedo Alignment RemoveLogoIntroTheDarkWraith Wordeees' Actual Footage Menu Uboat visual damage 1.0 - wamphyri Loading Screens Mod MightyFine Less Annoying Footsteps 1.0 SD_NewMapColors SD_MapCourseLine_no_arrows Environment 3.1 AilClouds 3.0 AilSmoke 1.7 SV&Com Underwater Mod sobers base wave mechanics for SH5 v3 sobers talking conning crew mod Shadow Improvement Mod U-boat Historical Specifications 1.4 IRAI_0_0_14_ByTheDarkWraith BRF 1.3 full BRF 1.1 HP balance Seawolf gunsub Beta SeaWolf torpedo tweak NewUIs_TDC_3_9_2_ByTheDarkWraith NewUIs_TDC_3_9_2_AltAdvSpeedGraphics_by_naights NewUIs_TDC_3_9_2_ColoredShippingChart_by_reaper7 Enhanced Ship Recon Manual V2.10 MRP 1.3 light MRP 8x5 patch Old Style Explosions V1.1 SteelViking's Interior Mod V1.1 Floor Black McHub532s Pictures for Krauters Submarine SH5 Free Cam Tweak 1.1 - Narrow
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#36 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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That sounds like the Skagerrak CTD problem that comes from the Env mod. The same problem exists for the channel out of Lorient. About a week ago, I made a fix for Lorient that I am pretty sure worked, but then never heard back from the folks that I made it for(which is very annoying). So I can't know for sure if it does work as I cannot reproduce the CTD error at all in the first place.
So, if you are willing to test it pretty thoroughly, I will make a fix for Skaggerak. If you get no CTD I will fix all regions in Env that have this problem and then give the file to W_clear for inclusion. Just let me know if you are willing to test it. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#37 | |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
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![]() ![]() Abyssal Depths ClimateZone 2.0 I'm not using it now but I haven't had any CTD with ENV 3.1 (Yet!) ![]() |
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#38 |
Canadian Wolf
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Nice thread here
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#39 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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Yes, astradeus made a version of his climate zones mod that would still be compatible. However, I have heard mixed reports about it. Some say it fixes the CTDs, others say it makes no difference, and still others say it causes more. Like I say, I think I might know how to properly fix the problem, but I have no way to be sure since I do not get them.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#40 | |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
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#41 | |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
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That fixed it right up TDW. ![]() I'm going to be editing my first post soon with a list of mods (that I feel is stable) and will document mods that make changes to others. It won't be a "one stop shop" because they're too many mods out but at least it'll be a good starting reference. I'll then update as needed as time goes on and mod revisions come out. ![]() |
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#42 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
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Aah, I did not know this existed as when I am lazy and dont want to plot the length of the Kanal I go the long way around and have never had that problem. Though I did have the problem while patrolling around the Pas de Calais area.
Yes of course I would be willing to test it Steel send it on over ![]()
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#43 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#44 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
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Well, I spoke to soon about no CTD.
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#45 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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Here it is. I think it will fix the CTD around Denmark, but only there, I changed nothing that would help any other areas. This is not a guaranteed fix though, so I need everyone to cross their fingers.
Link: http://www.filefront.com/17176631/Possible CTD Fix.7z
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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