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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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For using this old stuff (reworked code), you changed Magic Value, header size, file version and Type Tag as in old (6) version of gr2-file. Right?
... But the same Magic Value (as in SH5) was used in 6 version of gr2-file. Is it limitation (error) of old code (and old coder ![]() I have Buka's version of game with patch 2... ********************************** Stock Magic value for this file: 29 DE 6C C0 BA A4 53 2B 25 F5 B7 A5 F6 66 E2 EE P.S. My conclusion... For work of your code (reworked old code) is enough to change Magic Value only. And this limitation (error) must be corrected... ... and need to use game's granny2.dll ver. 2.8.30.0... ![]() ... ///////////////////////////////////////////////////////////////// Example: File CharacterBodyParts.GR2 with changed Magic Value only. Using Privateer's exe-file characters body parts have been extracted. Using DE textures (diffuse and normal) have been attached to body parts (material has been created). You see D_Torso02 body-part: ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-05-10 at 03:52 PM. |
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#2 |
Stowaway
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Hi rowi58,
The UV maps are there, I just did not add the usemtl command or write out the mtl libraries yet. The next release version will have them included. ![]() Hi Anvart, The old code needed the hex editing trick. I have corrected that with code from a different exporter that can use the SH5 granny2.dll file. (not bad for an old coder right? ![]() The next release version will have a UI also. So no bat file will be needed. And if I have the time? I'll add the ability to select a single Mesh for export. Last edited by Madox58; 08-05-10 at 04:34 PM. |
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#3 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
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So does this mean things like playable subs (9, II, etc) will be a possibility?
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#4 |
Stowaway
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Other subs are possible now by useing the dat format.
But now we can take the interiors from the GR2 files and modify them for the new subs to come. Just confirmed a new build that uses the SH5 granny2.dll is working. ![]() No more Hex editing the GR2 files from SH5!! ![]() (And it also exports from older GR2 files just as well!) |
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#5 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#6 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
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Excellent
![]() Does this also add the possibility of cramping up the current interiors (more foodstuffs, crew members, etc?) As well as changing them to (those unrealistic but fun) Modern Sub or different ship types (ala PT boat/Eboat, etc)
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#7 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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Hi prtivateer,
thanks, i've got it. The uv-mapping is fine. Was my mistake: i forgot to zoom-out in wings3d (mapping section) to see the uv-mapping ![]() Once again: absolutly great work. ![]() Greetings rowi58 |
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Tags |
edit the gr2 |
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