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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
SUBSIM Newsman
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Welcome to SubSim Arcticdive!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#2 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I m not experienced enough to sort your order ![]() ![]() Anti lag Magnum_Opus_v0_0_1 (patch1+2) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) Dynamic Environment SH5 Waves (realistic version) Dynamic Environment SH5 Atlantic Floor Dynamic Environmental SH5 Realistic Colors Dynamic Environment SH5 DarkerNights Dynamic Environment SH5 Undersea (temperate and polar) Dynamic Environment SH5 Sounds NewUIs_TDC_6_5_0_ByTheDarkWraith NewUIs_TDC_6_5_0 das boot crew mod Manos Scopes-patch for 16x9 Krauters Automated Scripts (v5_0_0 compatible) IO_StrategicMap_4_2_for_TDWv640&MO Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith Kriegsmarine Grid Map for MO and TDW UIs by stoian Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds NewUIs_TDC_6_5_0_Real_Navigation Thomas |
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#3 |
Bosun
![]() Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
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I made i little changes here and i need opinions, about highlight mods.
Generic Mod Enabler - v2.6.0.157 [D:\Ubisoft\Silent Hunter 5\MODS] 01. antilag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 (with Patch 2) Enhanced FunelSmoke1.2_by HanSolo78 Grossdeutscher Rundfunk noir decks Speech fixes and additions (german version) Window_Lights_Redone_V1 Capthelms Audio+SV Touch Ups Naights Submarine Textures (internal) V1.1 OPEN HORIZONS II IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_16_2_ByTheDarkWraith AirTorpedoes TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1 sobers talking conning crew mod Unterseeboot SFX U-Boat Propulsion SFX MightyFine Crew Mod 1.2.1 Alt faces NewUIs_TDC_6_6_0_ByTheDarkWraith NewUIs_TDC_6_6_0_New_radio_messages_German Manos Scopes-patch for 8x5 Equipment_Upgrades_Fix_1_2_byTheBeast U-boat Historical Specifications 1.7 for TDW Mods Equip_Upgrades_AFFOE Krauters Automated Scripts (v5_0_0 compatible) IO_StrategicMap_4_3_for_TDWv651&MO Kriegsmarine Grid Map for MO and TDW UIs by stoianm Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.4 NewUIs_TDC_6_6_0_Real_Navigation stoianm pitch&roll for SH5 V1 (low) tiny! - torpedo mod nVidia missing lights Church's SHV 1.01 Keyboard Commands v1.1 EQuaTool 01.01 by AvM - double set - Large plus Flat Style Nauticalwolf's_Torpedo_Textures_v1.2 Remove mines-ice-dolphins from OH II full NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 (conflicts with Equipment_Upgrades_Fix, is okay put these at last?) And i need a opinion about interaction about these three mods. Equipment_Upgrades_Fix_1_2_byTheBeast U-boat Historical Specifications 1.7 for TDW Mods R.E.M_by_Xrundel_TheBeast_1.2 Whats the order to install them? Last edited by Deep Source; 07-16-11 at 06:17 PM. |
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#4 |
Black Magic
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You need MO patch 2 also
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#5 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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not only the 'fix' but also the 'stock file' Go here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3034 and download the package. // ![]() |
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#6 | |
Bosun
![]() Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
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#7 |
Watch
![]() Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
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Hey there,
Im new to SH5 and after playing it in Vanilla I decided it to give MODS a shot but right now its really a mess getting through all that. Anyways I just wanted to ask you if my Mod Load Order is correct and if there are any other must have mods I should try out, also please explain what that mod is doing. What is important for me is that I dont mess up something with the load order. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 (Patched) Anti-Lag Original map colors Shadow Improvement Mod Grossdeutscher Rundfunk FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes NewUIs_TDC_6_6_0_ByTheDarkWraith Manos Scopes-patch for 16x9 NewUIs_TDC_6_6_0_Real_Navigation Trevally Automated Scripts v0.6 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Also where to put these mods: Lite Campaign with Ice stoianm pitch&roll for SH5 V1 (normal) AOB slide ruller for TDW UIs and MO by stoianm Last edited by tobmic; 07-03-11 at 02:49 AM. |
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#8 | |
Watch
![]() Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
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![]() Quote:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 NewUIs_TDC_6_6_0_ByTheDarkWraith FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes EQuaTool 01.01 by AvM - Large Style Grossdeutscher Rundfunk Lite Campaign with Ice Original map colors Shadow Improvement Mod Anti-Lag Manos Scopes-patch for 16x9 NewUIs_TDC_6_6_0_Real_Navigation Trevally Automated Scripts v0.6 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 stoianm pitch&roll for SH5 V1 (normal) AOB slide ruller for TDW UIs and MO by stoianm BTW: Im getting a strange Bug that my Crew Members have both German and English Voice (I chose German Voices when I installed the Game) Is this any normal ? Also when I for example set Torpedo to Magnetic or Impact then the Crew members spams that message a couple of times. |
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#9 | |
Ace of the Deep
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#10 |
Watch
![]() Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
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Thank you.
Now Iam using this Order Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_6_0_ByTheDarkWraith AirTorpedoes EQuaTool 01.01 by AvM - Large Style Grossdeutscher Rundfunk Original map colors Shadow Improvement Mod Anti-Lag Manos Scopes-patch for 16x9 NewUIs_TDC_6_6_0_Real_Navigation Trevally Automated Scripts v0.6 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 stoianm pitch&roll for SH5 V1 (normal) AOB slide ruller for TDW UIs and MO by stoianm NewUIs_TDC_6_6_0_U-Jagd_Chrono DBSM_Speech_1_0_4 DBSM_Music_1_0_4 Does SteelVikings´Interior Mod V1.2 work with this ? And if yes where to put it ? |
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#11 | |
Navy Seal
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Have you patched MO with patch2? |
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#12 |
A-ganger
![]() Join Date: Apr 2006
Location: Florida
Posts: 76
Downloads: 265
Uploads: 0
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OMG, does it realy take this many mods for SH5 to work right? As I stated in my Post "Bought it, Hate it." There must be a Mod list that will let me try again , however, I have DLd many of the Mods and are in a file on my Game HD. Also many of the mods do not have links that work any more and the DL on Subsim only allows a limited # of files per each login period. Well I have rambled on long enough but I would like to try SH5 again.
Thanks for listening, Otto |
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#13 |
Navy Seal
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#14 |
Nub
![]() Join Date: Mar 2010
Location: On board me boat or under a car
Posts: 4
Downloads: 78
Uploads: 0
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Hi Guys,
Am new to the forum thing and have just got into mods for sh 5 big fan sh 3 just after twenty or so mods to start with and this looks the best place to ask. Cheers Spitfiresub Keep sinking those darn tommies!!!! |
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#15 |
Bilge Rat
![]() Join Date: Jul 2005
Posts: 1
Downloads: 0
Uploads: 0
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Hi all! It´s great to see a forum that really works the way it should. I´m new to SH5 (I played SH3 for a short time) and want to give it a go now.
I want to have some suggestions for a good functional mod-loadout, I´ve read the forum for some time about it but still isn´t sure what to go for. I like the look of NewUIs by TheDarkWraith and want to use that, but else I want it to run nice and look great! I have a fast good PC, so no limits there. Thanx, Hubba! |
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