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Old 08-03-10, 08:52 PM   #1
b3rnard0c
Swabbie
 
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A tip: delete all files "thumbs.db"... 118 files occupying 6.5MB.

Your mod: 20.5 mb --> 14.0 mb

The images are very impressive. Good work.
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Old 08-03-10, 08:59 PM   #2
trebby
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Wow!

Very impressive sir!
Thanks for sharing ur work...
This is what I was lookin for.


All the best, Trebb.


Edit: Running in 2560x1600. The scopes get very small/distorted...

Any chance for an Hi Res version?
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Last edited by trebby; 08-03-10 at 10:15 PM. Reason: Hi Res
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Old 08-03-10, 11:09 PM   #3
DavyJonesFootlocker
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Wow! Gonna try this one out.
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Old 08-04-10, 01:30 AM   #4
Stormfly
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Thanks a lot, look and feel is very admospheric, i like it

also have some minor problems with it, why is the white crosshair visible in 3d free roaming, i thought the majority would hate this nub shooter cross

entering the attack scope will auto rise the OBS scope.

would be nice if windows opened via new officers panel would have the old "X" for closing them.

any chance for adding a german menue.txt ?
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Last edited by Stormfly; 08-04-10 at 02:20 AM.
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Old 08-04-10, 02:34 AM   #5
sergei
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Very, very nice work Reaper7.
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Old 08-04-10, 04:01 AM   #6
Ragtag
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Holy crap, this looks stunning now. Definatly trying this one out
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Old 08-04-10, 05:16 AM   #7
rascal101
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Very nice Mod - clashes with a few others - but nothing serious as yet - a couple of issues - for some reason since installing this mod my observation scope keeps rising by itself - I lower it then go do something - then I go to outside camera and its up halfway - seems if I do anything any where on the sub using the mousewheel this scope just raises

Also Cant find the dept under keel whihc is a bit of a boar when your crash diving - a very important tool but seems to be missing

Best Regards

R
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Old 08-19-10, 02:55 PM   #8
nodlew
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Quote:
I fervently hope that the Obs. periscope bug (raising when not in use) has been fixed. You didn't mention anything about that. As things stand, I still just ignore the Obs. Periscope to circumvent the problem.

Hopefully its fixed, I haven't been able to reproduce it since I made my current fixes.
The man believes the problem to be fixed. If you read through R7's posts above (or below, depending on how the page loads) you will see info on fixes/changes.
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Old 09-06-10, 11:15 AM   #9
DonaldFaQ
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I found this mod and i must say....... excellent.

But i have a small Problem there i needs help. I'll play the solo campaign and cannot play correctly , because the Player Guidance Icons are removed.

I know that can turn on in the Page Default Hud.ini but i don't find the right Line for the correctur. Can anyone help me , please ?
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Old 09-07-10, 12:39 AM   #10
nodlew
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Quote:
How do I identify the target or select the tick from the rec manual
Since I'm probably the only one on the East Coast still awake to answer this question, I'll field it.

Supposed, the Recognition Manual is hidden off of the left side of the screen. There is a little triangular tab sticking out, or should be. If not, then re-download and install the mod. You can click on the tab and drag the Recog Manual into view. You open the manual by clicking on the cover.To identify a ship, either use the glowing green button to the bottom right of the scope, or hit the space bar while the target ship is in the scope cross-hairs. You should hear the XO shout "Tracking New Target!" or something to that effect. I find that with this mod I have to use the button, or space bar several times before it "takes". If the ship information refuses to come up in the manual, then the ship is probably out of recognition range because of fog, rain, or darkness (you do have to scroll through the various ships and select the correct one, unless you want to have the Torpedo Man, or the Watch Officer ID the target for you). The RAOBF is especially helpful in such situations because if you know the details of the ship off-hand (length, mast height) you can get a target solution without reference to the manual at all. Everything else should be pretty intuitive.

Last edited by nodlew; 09-07-10 at 12:52 AM.
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Old 09-07-10, 06:29 PM   #11
nodlew
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Quote:
Great stuff Nodlew. (Need to get my own manual done )
Thanks. This one can serve as a stop-gap until yours is complete. I'm sure compared to your finished version mine will look like the doodle of a neanderthal (and not one of the gifted, cave-wall artists either, but a neanderthal of no particular ability or grasp of the aesthetic).

Reading through it, I have seen some things I wish I could fix. I should have said "add to Zero" rather than subtract from it for AOB on an approaching ship (though in context, with the pictures there should be little confusion. You can't actually subtract from Zero given the configuration of the dial anyway)

In the disclaimer, I should have said Cameras.cam file--don't know where I got .dat from.

I misspelled Cimarron. On impulse I looked up the Cimarron on Wikipedia and it turns out the actual length of a Cimarron class tanker should be 169m. So at the very end, discussing the inaccuracies of the recognition manual I should have said "closer to 200m" rather than "almost 200m" if I were to trust that the devs got the model size historically right, which I'm not sure I do. The mission editor will not allow me to conveniently place two ships directly side by side. When I feel like it, I'll use my markings file as a yard-stick, since it absolutely is correct with ships of proven length, like the Hog Island, Liberty, and Victory freighters and find out exactly how long the Cimarron is in-game. I'll provide the information.

Anyway, the thing was done a bit slap-dash. As such, it's relatively error free. I could certainly stand to learn more about polishing my screen-shots and making them pretty.

Note--at present, for me, anyway, my Mediafire links are down. If the problem isn't corrected in a very few hours I'll post the files to Filefront or somewhere.

My mediafire account is still down. The files can be downloaded from Filefront at the following links:

http://www.filefront.com/17273019/RAOBFTUTORIAL.rar

http://www.filefront.com/17273027/IM...2&TUTORIAL.rar

Just uploaded, should be available shortly--10:12pm.

Last edited by nodlew; 09-07-10 at 09:12 PM.
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Old 09-25-10, 07:47 AM   #12
schnorchel
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Hi Reaper, seems the stopwatch can not be staredt and stopped at will. Can we have this functional?
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Old 02-12-11, 01:21 PM   #13
chris123
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Default Problem with Ui-Boat Alt SteelVikings Scopes

Hello, i have a little problem with the steelvikings scopes.
I have the red night light to day and night. Please help me.

Thank you.
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Old 03-22-11, 07:45 PM   #14
SashaKA001
中国水兵
 
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Ui-Boat V3.1



or is she does not need



if you can add these sheets
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Old 11-30-11, 08:40 PM   #15
kidtx
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it's looks great~ thanks
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