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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Make a simple step...
Describe and publish your stuffs. ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#2 |
Stowaway
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I used gr2meshconv1_3 which exports a .ms file.
I changed a few areas in the Header of the GR2 files with a hex editor which allowed a perfect export as MaxScript. But large script files will CTD 3D max. So now I've converted the source files to export as an .obj file. ![]() A few more tweaks tomorrow should have it done. |
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#3 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
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You mean we could edit GR2 models with that?
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#4 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Limited solution... but is interesting to see your stuff in work...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#5 |
Stowaway
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As a stress test I exported the meshes in Room_CR.GR2 today.
Here's the result. ![]() Every mesh is exported to a seperate file for a very simple reason haveing to do with faces. ![]() All meshes retain thier positions just as they are in the GR2 file. So there's no need to worry about where things belong in 3D. There's still some final work to polish things but I'll try to get a teaser version out ASAP. ![]() |
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Excellently... good luck.
What you can say about UV map and textures?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#7 |
Stowaway
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Here's the Teaser version complete with a hex edited gr2 file.
http://www.mediafire.com/?b749r0za7t9ddxw It's a command line program at this point so just click the run.bat file. This version has all the UV mapping but the Materials library stuff is not finished in this version. The top of the gr2 file has been edited and when compared to the SH5 original, is easy to spot. I'll get some screenshots posted soon also. I've still got alot to do on this yet but it works. I am not the original author of the base program. I just modified existing code. ![]() |
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#8 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Just downloaded it privateer. It sounds pretty promising, but I can't wait for the full version
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#9 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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For using this old stuff (reworked code), you changed Magic Value, header size, file version and Type Tag as in old (6) version of gr2-file. Right?
... But the same Magic Value (as in SH5) was used in 6 version of gr2-file. Is it limitation (error) of old code (and old coder ![]() I have Buka's version of game with patch 2... ********************************** Stock Magic value for this file: 29 DE 6C C0 BA A4 53 2B 25 F5 B7 A5 F6 66 E2 EE P.S. My conclusion... For work of your code (reworked old code) is enough to change Magic Value only. And this limitation (error) must be corrected... ... and need to use game's granny2.dll ver. 2.8.30.0... ![]() ... ///////////////////////////////////////////////////////////////// Example: File CharacterBodyParts.GR2 with changed Magic Value only. Using Privateer's exe-file characters body parts have been extracted. Using DE textures (diffuse and normal) have been attached to body parts (material has been created). You see D_Torso02 body-part: ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-05-10 at 03:52 PM. |
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Tags |
edit the gr2 |
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