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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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We're talking about something hypothetical after all, and in that hypothesis we can agree that if no-one from Ubi would be involved, there would be positives: -a new team and creative vision can bring a different approach, different path, instead of going the same old routes -possibility of having TWO subsims developed and competing against each other, instead of the current status quo - you like SH or not, its the only game in town.
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With strength I burn... |
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#2 |
Rear Admiral
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Personally, i have the distinct impression submarine sim's are a generational thing. A small corner of a nitch market. The games industry isn't a public service, they're there to make big bucks. Walk into any store that still sells PC games, and it isn't hard to see what type of games move past the cash register.
There was a time when there were a few sub sims to choose from.... way back in the AOD, SH1 days, and the couple of "me too" clones they inspired. But the way things are now, ill wager that if no more submarine sims were ever made again, the only group (a small group in the big scheme of things) who would notice is the subsim.com community. The majority of game players and makers would not notice, nor would care. In this respect, SH5 had the right idea to get a little (or alot) more RPGish. SH5 NEEDED to draw more people to the genre to draw interest to the genre in order to keep it alive. If it weren't released with so many bugs, an saddled with the DRM, it may have succeeded. But it didn't. I for one, do not expect to see ANY more sub sim's for a VERY long time. Maybe even never again. |
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#3 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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http://au.xbox360.ign.com/articles/110/1103627p1.html |
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#4 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Just a random observation. |
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#5 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
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#6 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#7 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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SH is nearly exactly like the X^ universe game series in terms of gameplay, mods and difficulty. If you're looking for instant gratification out of the box you'll be sorely dissapointed, but if you take the time to read the manuals and the forums (just the manual in both cases I think will still leave you really green and not get the full potential of the game) both games have nearly infinite possibilities.
The one aspect that I wish SH had that the X universe games have heavily benefitted from is having many of the game's actual programmers are also some of the biggest mod contributors to the game. Many of the mods for the games are unbelievable; though I would say that the quality and dedication of both SH and X^ communites is about equal, having programmers that are also hard core players and modders gives everyone an enormouse edge. Major bugs/physics problems are discovered by the people in the position to change them in future patches rather than have them propogate through each game like a few have with the SH series. I can emphatize for the companies desire to have good DRM, but we're not talking about software that costs $200,000+ to license! Have faith in your customers, especially in this genre we're not talking about a bunch of irresponsible kids that are proud of how many cracked programs they have on their computer. Even if SH were shareware, I'd still pay the $20 because its worth it, and want to see newer better ones come out. As earlier pointed out SH5 was marketed to the wrong crowd which I think's 100% on the mark; not many people under 25 or 30 are going to have the interest in this series (of course any that do are always welcome with open arms, having the younger generation learn about what war was really like is outstanding) and spend the hours just learning how to play the game to the point that its enjoyable. Those of us that do aren't going to worry about DRM since we've go no reason not to buy a legit copy in the first place. |
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#8 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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Maybe. I'm not sure the team would decide to pursue his vision. I don't think having Dan on that team would exclude either of the 2 options.
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Contritium praecedit superbia. |
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#9 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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