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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
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![]() Join Date: May 2005
Posts: 26
Downloads: 50
Uploads: 0
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Hm, i have something to add.
That in my previous post said may be only an explanation for those streched textures. But Seeadler said, what seems to be wrong to cause the culled triangles. The difference between rendered or not is if the points of triangles are listed clockwise or the other direction. |
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