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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Watch
![]() Join Date: Dec 2007
Location: 10 Guthrie Rd., Bedford, IN
Posts: 28
Downloads: 62
Uploads: 0
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Great
So, Buddy .. as German to a German ... good Job. I am impressed ... Your work is a great addition to Silent Hunter 5, I love all the Harbours and the accuracy of them. I was so pleased to recognize Helgoland as that what it is, a Rock in the Sea ;-)
B.t.w, you got a PN with something you could add. Respectfully
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Greetings Urbijan ![]() |
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#77 |
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![]() Join Date: Jul 2010
Posts: 19
Downloads: 1
Uploads: 0
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Didn't think my first post would be whining about broken links; but 'ere you go – that Filefront link is busted. Or well, to me at least. Any chance it'll reappear?
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#78 | |
Eternal Patrol
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Waitaminute... ![]() WELCOME ABOARD! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#79 | |
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![]() Join Date: Jul 2010
Posts: 19
Downloads: 1
Uploads: 0
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I've been scurrying around these forums for a while and decided to make an appearence today as I happened to be thinking of paying a visit to my Japanese allies, alas and alack, there were no ports along the way and I'm quite sure the crew would be nagging and somewhere along the South American coast we'd see the 1939 version of the Potemkin uprising... at sea to boot! Thus, I found this nifty mod but; oh woe! It lingers beyond my grasp. Last edited by Vladivostok; 07-22-10 at 08:17 AM. Reason: Aesthetic typography |
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#80 | |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
Downloads: 160
Uploads: 0
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If file front is not accessible, is here an alternative D/L: http://www.mediafire.com/?cbul06szaqeocfv Greetings thfeu58 |
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#81 | |
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![]() Join Date: Jul 2010
Posts: 19
Downloads: 1
Uploads: 0
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![]() The beckoning of the virtual seas... |
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#82 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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First of all your work is awesome thfeu58 !! Congrats!!
I´m having CTD with your latest mod enabled, (1.2.1) when I get out Kiel or Wilhems, I aim to UK, TC x 256 and goes to desktop (near Helgoland ). Anyone has the same problem? * When I disable it doesn´t CTD. |
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#83 | |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
Downloads: 160
Uploads: 0
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No, this problem was not known up to now, or with others appeared. How near do you drive past Helgoland? Problems which have appeared with my tests were reacted that the engine by SH5 sensitively, as soon as one approaches with a too high time compression available spawn points. If you approach a harbour in the vicinity of 100 to 150 km, your time compression clearly reduces. Similarly also there react the engines of SH3 and SH4. Besides, also the hardware and the configuration this is obviously vital. |
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#84 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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My HW specs are lot higger than required:
ATI 5670 AMD Athlon Dual Core 5600+, 2Gb RAM DDR 2 800Mhz. And this are mods that i have enabled: BRF 1.3 full AilImpurity 1.2 Church's SHV 1.01 Keyboard Commands v1.1 MightyFine Less Annoying Footsteps 1.0 Enhanced FunelSmoke_by HanSolo78 Danevangs PS 1.0 Common VIIC Shadow Maps Danevangs PS 1.0 Type VIIC-std Hellgrau 50 SD_MapCourseLine_big_arrows Conus' Graphic Mod 1.0 RemoveLogoIntroTheDarkWraith WoGaDi Mod BetaSix Grossdeutscher Rundfunk Critical hits 1.1 Torpedos MightyFine Crew Mod 1.2.1 Stock faces Shadow Improvement Mod SteelViking's Interior Mod V1.0 Sh5EnvModGold sobers base wave mechanics for SH5 v3 Capthelms Audio Mod sobers talking conning crew mod Old Style Explosions V1.1 U-boat Historical Specifications 1.4 NewUIs_TDC_3_8_1_ByTheDarkWraith NewUIs_TDC_3_8_1_6x_6x_7x_RAOBF_patch NewUIs_TDC_3_8_1_ColoredShippingChart_by_reaper7 NewUIs_TDC_3_8_1_ERM_Reaper7_NightVision NewUIs_TDC_3_8_1_jimimadrids_map_tools NewUIs_TDC_3_8_1_WWIIInterface_by_naights MRP 1.3+OPCF light MRP 85x48 patch IRAI_0_0_13_ByTheDarkWraith It happens everytime, a hundred km out patroling out the base, and CTD. At TCx1024 or whatever. Can be a problem with another mod? |
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#85 | |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
Downloads: 160
Uploads: 0
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2 GB of working memory can be something a little, 4 GB there would be better. With other Mods there should be no problems. I will test over again, see whether I something finds what it could lie with. |
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#86 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
Downloads: 160
Uploads: 0
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#87 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Thanks, I will try it disabling some other mods.
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#88 |
Watch
![]() Join Date: Jul 2010
Posts: 19
Downloads: 47
Uploads: 0
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Looks lovely... so much so, that I'm willing to restart my career for this mod (at drumbeat already). But it seems to object to the "Lite Campaign 1.2" mod. Has anyone been able to have both with no issues or is that not possible.
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#89 |
Swabbie
![]() Join Date: Jun 2010
Location: united states, Oregon
Posts: 12
Downloads: 284
Uploads: 0
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no i dont seem to have any issues with the both of em.
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#90 |
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![]() Join Date: Jul 2010
Posts: 19
Downloads: 47
Uploads: 0
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Sounds promising... The reason I asked is, I had already been using LC1.2 for a while. And when I came across this mod and tried to add it using JSGME, it objected and sighted that a whole bunch of files had already been altered by LC1.2, having always been told not to allow multiple mods on the same file, with the exception of "readme.txt" files, I aborted.
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