SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-31-10, 02:46 AM   #256
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Take another look at my plots IGD.
You can see after a while I pretty much nailed the targets course.
Then I used the course I had plotted as the value I put into the TDC.
I didn't try and figure out what the AOB was. I just turned the dial until the ships course matched the one I had plotted. The TDC lets you do this.
sergei is offline   Reply With Quote
Old 07-31-10, 03:41 AM   #257
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default sergeu

that is one way. a more precise way would be to read at the Aob on the ships' dials screen on the TDC (the screen on the left), and it will tell you the exact Aob if you move the cursor over it.

Wait till you try to get the course of the closest ship in a large convoy/task force. I finally gave up, because I was either misreading it, or the convoy/task force was moving away from me. I was painstakingly slow, because trying to plot over 15,000 yds. is a pain in the ass. The screen is not large enough to do it quickly.
I'm goin' down is offline   Reply With Quote
Old 07-31-10, 10:19 AM   #258
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

When measuring the range on the radar scope, should I be measuring to the leading edge, trailing edge, or center of the pip?

I am currently tracking a long range target with map contacts on, and it seems that my ranges are coming in a bit long.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 07-31-10, 11:43 AM   #259
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by I'm goin' down View Post
that is one way. a more precise way would be to read at the Aob on the ships' dials screen on the TDC (the screen on the left), and it will tell you the exact Aob if you move the cursor over it.
That will tell you the exact AoB that you yourself entered, so that doesn't really tell you anything, unless the PK is running, in which case the course won't change, so there's no need to keep working out what the AoB is. AoB changes relatively, course does not as it is absolute. Entering the course on the 3D TDC will allow you to enter the precise course, without doing any intermediate steps (which add a step for error to be introduced and increas workload). Once you've worked out the course, you know what the course is.

Quote:
Originally Posted by razark View Post
When measuring the range on the radar scope, should I be measuring to the leading edge, trailing edge, or center of the pip?
Centre. The pips are about 400 yards wide, so there shouldn't be too much variation.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 07-31-10, 11:52 AM   #260
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by Nisgeis View Post
Centre. The pips are about 400 yards wide, so there shouldn't be too much variation.
Thanks. Could just be the inaccuracy of the game tools, plus the long range, as well as lack of practice.

That last target was heading directly away from me, so I let it go. This time, I'm tracking one through fog and rain. Should be interesting.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 07-31-10, 02:45 PM   #261
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Have all three people using this mod upgraded to the latest version?

Version 1.02: http://www.subsim.com/radioroom/down...o=file&id=1901
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 07-31-10, 02:46 PM   #262
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Have all three people using this mod upgraded to the latest version?

Version 1.02: http://www.subsim.com/radioroom/down...o=file&id=1901
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 07-31-10, 02:53 PM   #263
Cpt.Kool
Swabbie
 
Join Date: Jul 2010
Posts: 7
Downloads: 4
Uploads: 0
Default

Four. But the game crashes. I'm going to reinstall, because i like this mod very much. BTW. I'm on SHIV 1.4....
Cpt.Kool is offline   Reply With Quote
Old 07-31-10, 02:54 PM   #264
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Quote:
Originally Posted by Nisgeis View Post
Have all three people using this mod upgraded to the latest version?

Version 1.02: http://www.subsim.com/radioroom/down...o=file&id=1901

Yup!

JCC
John Channing is offline   Reply With Quote
Old 07-31-10, 02:56 PM   #265
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by Cpt.Kool View Post
Four. But the game crashes. I'm going to reinstall, because i like this mod very much. BTW. I'm on SHIV 1.4....
Welcome aboard! I'm not sure what will happen if you use it with 1.4.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 07-31-10, 03:11 PM   #266
CH3NO2
Swabbie
 
Join Date: Dec 2009
Location: Owensboro, Ky.
Posts: 9
Downloads: 50
Uploads: 0
Default

Well, I'm chomping at the bit to try this mod..... just waiting on the RFB version. SOON????? lol
CH3NO2 is offline   Reply With Quote
Old 07-31-10, 03:21 PM   #267
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default One more time

I hate to ask these again but...
I have two highly accurate range and bearing readings;
I have sent the two viable readings to the TDC, and clicked my lovely little watch icon;
The sonarman has joyously announced the target's course and speed;
I gracefully enable Mr. PK;
My readings are good ones, too, which is a rarity for me. And I see the faint silouette of a gigantic aircraft carrier looming in the distance, pounding down on my position--its expertly trained crew languishing in blissful ignorance of what will soon befall their fates (IGD wonders if it is the SS RR?);
The sonarman annouces the crew all have hard-ons (whatever that means?!);
I gaze calmly at my gorgeous computer sceen (TMO 2.0), and observe the stadimeter's Aob dial comfortably resting at 0 degrees, which it was set I started tracking the target; and
1. What do I do with the Aob?
2. What do I do with the stadimeter dial? and finally,
3. When do I do it?

Another issue: When the target is way out there, like 20K - 30K yd. range, it is hard to accurately plot range and bearing because the Nav Map is simply to tiny to draw an accurate range and bearing line for those distances. I end up a short bearing line, say 7K yds, marking the line with an "X", and then extending the line to the desired range and bearing, and extending it a third time if necessary. Five words describe this process. "Slow. Pain in the ass."
I'm goin' down is offline   Reply With Quote
Old 07-31-10, 03:29 PM   #268
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by Nisgeis View Post
Have all three people using this mod upgraded to the latest version?

Version 1.02: http://www.subsim.com/radioroom/down...o=file&id=1901
That's what I'm running. Finally getting a chance to try it out in detail. I've decided that I'm going to have to disable map contacts, though. I'm getting annoyed that my plot is not matching up with the contact plotted on the map, and I find it hard to concentrate on the plotting and such.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 07-31-10, 03:30 PM   #269
Cpt.Kool
Swabbie
 
Join Date: Jul 2010
Posts: 7
Downloads: 4
Uploads: 0
Default

OK, I thought it was to work with 1.4. What a pitty! So I need the U-boat add-on at least?
Cpt.Kool is offline   Reply With Quote
Old 07-31-10, 03:34 PM   #270
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by Cpt.Kool View Post
OK, I thought it was to work with 1.4. What a pitty! So I need the U-boat add-on at least?
It might work with 1.4, I don't quite know. Try it and see what happens. In any case, getting the U-Boat add-on is sort of a must have, as it adds in a few things and the graphics are much better (1.4 is limitted to 1024x768 rescaled). Plus you get a whole U-Boat campaign too.

Quote:
Originally Posted by I'm goin' down View Post
1. What do I do with the Aob?
2. What do I do with the stadimeter dial? and finally,
3. When do I do it?
Have a look at JCC's tutorial for those answers. At long range you don't need to be super accurate. You only need to be accurate enough to get into a good firing position.

Quote:
Originally Posted by razark View Post
That's what I'm running. Finally getting a chance to try it out in detail. I've decided that I'm going to have to disable map contacts, though. I'm getting annoyed that my plot is not matching up with the contact plotted on the map, and I find it hard to concentrate on the plotting and such.
How far out are you?
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.