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Old 07-30-10, 08:15 AM   #1
Zedi
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I'm already sick of the bugs filled in this game, I never saw in my life such a bugged game like this one. I said that I plan to add a speed chart into ERM, to help with faster speed recon and higher realism. Like this:




But during the testings I found out that this will never work. Simply because the ships data are wrong. Here is a simple example, copy/paste from the ships cfg file:

[Unit]
ClassName=T3Cimmaron
Length=139.6

[Unit]
ClassName=LL (Liberty cargo)
Length=147

So what's wrong in this picture? The length. That huge tanker is shorter in the cfg file than the cargo. Even if the real size is almost double. So this is mission impossible, I have to abort. Finding the right length, redo the math would take just way to much time. Shame on those who got paid to do this right and failed.
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Old 07-30-10, 11:16 AM   #2
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Quote:
Originally Posted by Magnum View Post
...higher realism.
To my mind it's not "higher realism" to have something in the book that wasn't there in real life.

As for the size discrepancy, the Liberty should be 135 meters long. The T3 should be 169 meters.
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Old 07-30-10, 01:39 PM   #3
Zedi
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Quote:
Originally Posted by Sailor Steve View Post
To my mind it's not "higher realism" to have something in the book that wasn't there in real life.

As for the size discrepancy, the Liberty should be 135 meters long. The T3 should be 169 meters.
The length was there Steve. And the simple solution to determine the ship speed was to divide the ships length with how many seconds it took to pass the scope vertical line. Then round it and double that and you have the ships knots. As we don't have a calculator or any useful crew member on the sub to help with math, I put this chart in the manual. Only now I understand why the missing ships length in the manual was not fixed in patch 1.2. Just because is wrong. So they decided to ignore it.

The only solution I see now is to do again what I did with the stadimeter, put the whole merchie flotilla in a custom mission and read the correct values for every speed possible. I already did that with the ships at 5 knots, but when I did the test on my laptop I saw another bug.. the chronometer is lagging on slower systems. Instead of 54s/5K for a Ranger tanker taken on a good pc, I got 61 on the laptop. This is hopeless..
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Old 07-30-10, 01:47 PM   #4
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Quote:
Originally Posted by Magnum View Post
This is hopeless..
I'm sorry to hear it. Doing things manually is always more rewarding when you can be sure that doing it right will actually work.
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Old 07-30-10, 02:03 PM   #5
Zedi
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Yeah, the lag on chronometer was a final blow for me Mainly because I thought that the chrono is linked to the system/OS and not just a game toy.

But I might still do this soon as I get some time for it. With the mention that this will not work right on slower systems. SH is meant to be played as a sim, not as an ordinary game. Respect for all the moders who work hard to fix all these bugs and try to make make SH5 a real sim, only now I understand how hard is that.
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Old 07-30-10, 02:48 PM   #6
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Quote:
Originally Posted by Magnum View Post
Yeah, the lag on chronometer was a final blow for me Mainly because I thought that the chrono is linked to the system/OS and not just a game toy.

But I might still do this soon as I get some time for it. With the mention that this will not work right on slower systems. SH is meant to be played as a sim, not as an ordinary game. Respect for all the moders who work hard to fix all these bugs and try to make make SH5 a real sim, only now I understand how hard is that.
I am glad to hear that you will continue your work at some point, as the recog manual does need more work in my opinion, and your work up until now on it is awesome. We can't let road blocks get in our way. While making my current WIP mods, I can't even remember how many obstacles I came to that I was sure were not fixable. But, I have proved myself and others wrong time and time again by figuring out how to get around or fix things.

Perhaps the chronometer in the game could be linked to the system, or at least made more reliable. Only time and work will tell. So, hang in there comrade.
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Old 07-30-10, 04:38 PM   #7
Madox58
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@Magnum,

I feel your frustration over testing things.
I can not even run SH5 on my current system.
I must depend on others to do testing for me and that slows everything.
There are a number of people that will test for you if you ask.
Setup the test missions and explain what you want.
Let the Community help you help them.
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Old 07-30-10, 02:01 PM   #8
SteelViking
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Magnum, I understand your frustration, but lag is just part of computer/video games. You can't expect for it to run perfectly unless you have some top of the line hardware(heck, even then it messes up from time to time).
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