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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I'm already sick of the bugs filled in this game, I never saw in my life such a bugged game like this one. I said that I plan to add a speed chart into ERM, to help with faster speed recon and higher realism. Like this:
![]() But during the testings I found out that this will never work. Simply because the ships data are wrong. Here is a simple example, copy/paste from the ships cfg file: [Unit] ClassName=T3Cimmaron Length=139.6 [Unit] ClassName=LL (Liberty cargo) Length=147 So what's wrong in this picture? The length. That huge tanker is shorter in the cfg file than the cargo. Even if the real size is almost double. So this is mission impossible, I have to abort. Finding the right length, redo the math would take just way to much time. Shame on those who got paid to do this right and failed. |
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#2 |
Eternal Patrol
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To my mind it's not "higher realism" to have something in the book that wasn't there in real life.
As for the size discrepancy, the Liberty should be 135 meters long. The T3 should be 169 meters.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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![]() Quote:
![]() The only solution I see now is to do again what I did with the stadimeter, put the whole merchie flotilla in a custom mission and read the correct values for every speed possible. I already did that with the ships at 5 knots, but when I did the test on my laptop I saw another bug.. the chronometer is lagging on slower systems. Instead of 54s/5K for a Ranger tanker taken on a good pc, I got 61 on the laptop. ![]() ![]() |
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#4 |
Eternal Patrol
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I'm sorry to hear it. Doing things manually is always more rewarding when you can be sure that doing it right will actually work.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Yeah, the lag on chronometer was a final blow for me
![]() But I might still do this soon as I get some time for it. With the mention that this will not work right on slower systems. SH is meant to be played as a sim, not as an ordinary game. Respect for all the moders who work hard to fix all these bugs and try to make make SH5 a real sim, only now I understand how hard is that. |
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#6 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
![]() Perhaps the chronometer in the game could be linked to the system, or at least made more reliable. Only time and work will tell. So, hang in there comrade. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 |
Stowaway
Posts: n/a
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@Magnum,
I feel your frustration over testing things. I can not even run SH5 on my current system. I must depend on others to do testing for me and that slows everything. There are a number of people that will test for you if you ask. Setup the test missions and explain what you want. Let the Community help you help them. ![]() |
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#8 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Magnum, I understand your frustration, but lag is just part of computer/video games. You can't expect for it to run perfectly unless you have some top of the line hardware(heck, even then it messes up from time to time).
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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