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Old 07-28-10, 05:38 PM   #316
rascal101
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Strange - Just bagged my second Aircraft Carrier in Jan 1940, this one just south west of Lands End - accidently came accross a task force carrier Illustrious and 9-10 destroyers, about 121 metres to the bottom.

Didnt have much choice but to attack, and thought I was dead given the circumstances and your new mod - three torps missed, one stuck - did something serious as massive explosion and fire averywhere, carrier came to a halt but was not mortally wounded, search lights everywhere

Went deep and silent to await punishment - five escorts came after me, four seemed to just sail on as if nothing had happened. Attacked by the five Escorts - depth charges every where - but none near me - snuck off with very little to worry about - They never found me, no sonar pings nothing - was almost like they expected me to sink one of Britains finest -

Destroyer search lasted a couple of hours but was very amateurish

So the point is - having started a couple of attacks since installing your mod - seems the enemy is able to detect me much earlier - but many still dont attack - many of the escorts in the attack above just sailed on when I would have expected all of them to go nuts

Here are my installed mods

A Fistful of Emblems v1.51 (Weathered)
BRF 1.3 full
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
NDB,NDH OM#1 - No Dialog Indicator
Royale_Adio's Turm Emblems Package
Shadow Improvement Mod
sobers no shoe sound mod
sobers talking conning crew mod
Sub_Exhaust_1_0_4_byTheDarkWraith
WoGaDi Mod BetaSix
Lite Campaign LC 1.2
Old Style Explosions V1.1
sobers base wave mechanics for SH5 v3
SteelViking's Interior Mod V1.0
The Elite Campaign 1.1
U-boat Historical Specifications 1.4
AilBubbles 1.0
Enhanced FunelSmoke_by HanSolo78
Damage assessment1.1
IRAI_0_0_12_ByTheDarkWraith
Sh5EnvModGold
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Old 07-28-10, 05:49 PM   #317
THE_MASK
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Quote:
Originally Posted by rascal101 View Post
Strange - Just bagged my second Aircraft Carrier in Jan 1940, this one just south west of Lands End - accidently came accross a task force carrier Illustrious and 9-10 destroyers, about 121 metres to the bottom.

Didnt have much choice but to attack, and thought I was dead given the circumstances and your new mod - three torps missed, one stuck - did something serious as massive explosion and fire averywhere, carrier came to a halt but was not mortally wounded, search lights everywhere

Went deep and silent to await punishment - five escorts came after me, four seemed to just sail on as if nothing had happened. Attacked by the five Escorts - depth charges every where - but none near me - snuck off with very little to worry about - They never found me, no sonar pings nothing - was almost like they expected me to sink one of Britains finest -

Destroyer search lasted a couple of hours but was very amateurish

So the point is - having started a couple of attacks since installing your mod - seems the enemy is able to detect me much earlier - but many still dont attack - many of the escorts in the attack above just sailed on when I would have expected all of them to go nuts

Here are my installed mods

A Fistful of Emblems v1.51 (Weathered)
BRF 1.3 full
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
NDB,NDH OM#1 - No Dialog Indicator
Royale_Adio's Turm Emblems Package
Shadow Improvement Mod
sobers no shoe sound mod
sobers talking conning crew mod
Sub_Exhaust_1_0_4_byTheDarkWraith
WoGaDi Mod BetaSix
Lite Campaign LC 1.2
Old Style Explosions V1.1
sobers base wave mechanics for SH5 v3
SteelViking's Interior Mod V1.0
The Elite Campaign 1.1
U-boat Historical Specifications 1.4
AilBubbles 1.0
Enhanced FunelSmoke_by HanSolo78
Damage assessment1.1
IRAI_0_0_12_ByTheDarkWraith
Sh5EnvModGold


This is what you should have and in what order .
Sh5EnvModGold
sobers base wave mechanics for SH5 v3
A Fistful of Emblems v1.51 (Weathered)
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
NDB,NDH OM#1 - No Dialog Indicator
Royale_Adio's Turm Emblems Package
Shadow Improvement Mod
sobers no shoe sound mod
sobers talking conning crew mod
Sub_Exhaust_1_0_4_byTheDarkWraith
WoGaDi Mod BetaSix
Lite Campaign LC 1.2
Old Style Explosions V1.1
SteelViking's Interior Mod V1.0
AilBubbles 1.0
Enhanced FunelSmoke_by HanSolo78
IRAI_0_0_12_ByTheDarkWraith
Damage assessment1.1 delete
BRF 1.3 full delete
The Elite Campaign 1.1 delete
U-boat Historical Specifications 1.4 delete
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
delete
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Old 07-28-10, 09:29 PM   #318
Hartmann
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Quote:
Originally Posted by sober View Post
This is what you should have and in what order .
Sh5EnvModGold
sobers base wave mechanics for SH5 v3
A Fistful of Emblems v1.51 (Weathered)
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
NDB,NDH OM#1 - No Dialog Indicator
Royale_Adio's Turm Emblems Package
Shadow Improvement Mod
sobers no shoe sound mod
sobers talking conning crew mod
Sub_Exhaust_1_0_4_byTheDarkWraith
WoGaDi Mod BetaSix
Lite Campaign LC 1.2
Old Style Explosions V1.1
SteelViking's Interior Mod V1.0
AilBubbles 1.0
Enhanced FunelSmoke_by HanSolo78
IRAI_0_0_12_ByTheDarkWraith
Damage assessment1.1 delete
BRF 1.3 full delete
The Elite Campaign 1.1 delete
U-boat Historical Specifications 1.4 delete
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
delete
Lol !

i think that is time for the first big mod pack like RUB
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Old 07-29-10, 02:15 AM   #319
rascal101
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Hi to you
Curious, I tried following your advise before about which mods to delete and which to keep and in what order

I would like to question you about the following, why would I delete the items you have highlighted se as all of them are supposed to add realism or improve user interface - Are you reccommending their removal out of personal choice, or because of some techncial issue - at the moment there are only two mods clashing in my current mix, NDB,NDH OM#1 - No Dialog Indicator and Old Style Explosions V1.1. - I should say they are not clashing with each other but with other mods

Why would you delete the following?
Damage assessment1.1 delete
BRF 1.3 full delete
The Elite Campaign 1.1 delete
U-boat Historical Specifications 1.4 delete
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 delete



Quote:
Originally Posted by sober View Post
This is what you should have and in what order .
Sh5EnvModGold
sobers base wave mechanics for SH5 v3
A Fistful of Emblems v1.51 (Weathered)
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
NDB,NDH OM#1 - No Dialog Indicator
Royale_Adio's Turm Emblems Package
Shadow Improvement Mod
sobers no shoe sound mod
sobers talking conning crew mod
Sub_Exhaust_1_0_4_byTheDarkWraith
WoGaDi Mod BetaSix
Lite Campaign LC 1.2
Old Style Explosions V1.1
SteelViking's Interior Mod V1.0
AilBubbles 1.0
Enhanced FunelSmoke_by HanSolo78
IRAI_0_0_12_ByTheDarkWraith
Damage assessment1.1 delete
BRF 1.3 full delete
The Elite Campaign 1.1 delete
U-boat Historical Specifications 1.4 delete
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 delete
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Old 07-29-10, 03:10 AM   #320
Arclight
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Delete damage assessment as it's in conflict with IRAI. There's no reason to delete BRF though, I'm kinda wondering too; Sober, do you have a problem with BRF?
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Old 07-29-10, 03:14 AM   #321
THE_MASK
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Quote:
Originally Posted by Arclight View Post
Delete damage assessment as it's in conflict with IRAI. There's no reason to delete BRF though, I'm kinda wondering too; Sober, do you have a problem with BRF?
No problem its a great mod . I am just saying delete stuff if you have problems .
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Old 07-29-10, 04:17 AM   #322
Zedi
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Delete UHS?! That's a huge mistake... I would better delete SH5 than UHS and IRAI, these 2 mods are mandatory to have.
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Old 07-29-10, 05:18 AM   #323
THE_MASK
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Quote:
Originally Posted by Magnum View Post
Delete UHS?! That's a huge mistake... I would better delete SH5 than UHS and IRAI, these 2 mods are mandatory to have.
Who said delete IRAI . TDW said IRAI conflicts with UHS because it conflicts with the Snorkel depth .
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Old 07-29-10, 09:33 AM   #324
Zedi
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I didn't said to delete IRAI. UHS and IRAI are making this game to be a sim. Regarding the conflict, install UHS first then IRAI and overwrite the files on prompt.
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Old 07-30-10, 04:05 AM   #325
PL_Andrev
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Short question about multitargets. I hope that in near futures we will play as wolfpack group with AI subs.

But, how this mod (AI) work if few targets are detected? Or one is detected but more submarines in close range are possible?
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Old 07-30-10, 11:30 PM   #326
TheDarkWraith
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v0.0.13 released. See post #1 for details Still trying to get the perfect balance on enemy AI sensors. The enemy AI's hydrophone and sonar is better and the thermal layer is more effective now against those. Your AI crew's visual and hydrophone has been improved also.
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Old 07-31-10, 12:54 AM   #327
TheBeast
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Thank You TheDarkWraith

v0.0.13 sounds very promissing...
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Old 07-31-10, 09:10 AM   #328
eon850aye
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Sweeeet

thx TDW
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Old 07-31-10, 09:09 PM   #329
marleymen
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Do I need to be in the base to enable your latest release TDW?
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Old 07-31-10, 09:30 PM   #330
TheDarkWraith
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Quote:
Originally Posted by marleymen View Post
Do I need to be in the base to enable your latest release TDW?
I don't see why you would need to
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