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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Strange - Just bagged my second Aircraft Carrier in Jan 1940, this one just south west of Lands End - accidently came accross a task force carrier Illustrious and 9-10 destroyers, about 121 metres to the bottom.
Didnt have much choice but to attack, and thought I was dead given the circumstances and your new mod - three torps missed, one stuck - did something serious as massive explosion and fire averywhere, carrier came to a halt but was not mortally wounded, search lights everywhere Went deep and silent to await punishment - five escorts came after me, four seemed to just sail on as if nothing had happened. Attacked by the five Escorts - depth charges every where - but none near me - snuck off with very little to worry about - They never found me, no sonar pings nothing - was almost like they expected me to sink one of Britains finest - Destroyer search lasted a couple of hours but was very amateurish So the point is - having started a couple of attacks since installing your mod - seems the enemy is able to detect me much earlier - but many still dont attack - many of the escorts in the attack above just sailed on when I would have expected all of them to go nuts Here are my installed mods A Fistful of Emblems v1.51 (Weathered) BRF 1.3 full Detailed Caustics 1.0 Digital UI Clock 1.2 for SH5-1.2 Grossdeutscher Rundfunk MightyFine Crew Mod 1.2.1 Alt faces Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 NDB,NDH OM#1 - No Dialog Indicator Royale_Adio's Turm Emblems Package Shadow Improvement Mod sobers no shoe sound mod sobers talking conning crew mod Sub_Exhaust_1_0_4_byTheDarkWraith WoGaDi Mod BetaSix Lite Campaign LC 1.2 Old Style Explosions V1.1 sobers base wave mechanics for SH5 v3 SteelViking's Interior Mod V1.0 The Elite Campaign 1.1 U-boat Historical Specifications 1.4 AilBubbles 1.0 Enhanced FunelSmoke_by HanSolo78 Damage assessment1.1 IRAI_0_0_12_ByTheDarkWraith Sh5EnvModGold |
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#317 | |
Ace of the deep .
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This is what you should have and in what order . Sh5EnvModGold sobers base wave mechanics for SH5 v3 A Fistful of Emblems v1.51 (Weathered) Detailed Caustics 1.0 Digital UI Clock 1.2 for SH5-1.2 Grossdeutscher Rundfunk MightyFine Crew Mod 1.2.1 Alt faces NDB,NDH OM#1 - No Dialog Indicator Royale_Adio's Turm Emblems Package Shadow Improvement Mod sobers no shoe sound mod sobers talking conning crew mod Sub_Exhaust_1_0_4_byTheDarkWraith WoGaDi Mod BetaSix Lite Campaign LC 1.2 Old Style Explosions V1.1 SteelViking's Interior Mod V1.0 AilBubbles 1.0 Enhanced FunelSmoke_by HanSolo78 IRAI_0_0_12_ByTheDarkWraith Damage assessment1.1 delete BRF 1.3 full delete The Elite Campaign 1.1 delete U-boat Historical Specifications 1.4 delete Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 delete |
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#318 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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![]() i think that is time for the first big mod pack like RUB ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#319 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi to you
Curious, I tried following your advise before about which mods to delete and which to keep and in what order I would like to question you about the following, why would I delete the items you have highlighted se as all of them are supposed to add realism or improve user interface - Are you reccommending their removal out of personal choice, or because of some techncial issue - at the moment there are only two mods clashing in my current mix, NDB,NDH OM#1 - No Dialog Indicator and Old Style Explosions V1.1. - I should say they are not clashing with each other but with other mods Why would you delete the following? Damage assessment1.1 delete BRF 1.3 full delete The Elite Campaign 1.1 delete U-boat Historical Specifications 1.4 delete Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 delete Quote:
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#320 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Delete damage assessment as it's in conflict with IRAI. There's no reason to delete BRF though, I'm kinda wondering too; Sober, do you have a problem with BRF?
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Contritium praecedit superbia. |
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#321 |
Ace of the deep .
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#322 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Delete UHS?! That's a huge mistake... I would better delete SH5 than UHS and IRAI, these 2 mods are mandatory to have.
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#323 |
Ace of the deep .
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#324 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I didn't said to delete IRAI. UHS and IRAI are making this game to be a sim. Regarding the conflict, install UHS first then IRAI and overwrite the files on prompt.
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#325 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Short question about multitargets. I hope that in near futures we will play as wolfpack group with AI subs.
But, how this mod (AI) work if few targets are detected? Or one is detected but more submarines in close range are possible?
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#326 |
Black Magic
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v0.0.13 released. See post #1 for details
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#327 |
The Old Man
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#328 |
Mate
![]() Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
Uploads: 0
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Sweeeet
thx TDW ![]() |
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#329 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Do I need to be in the base to enable your latest release TDW?
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#330 |
Black Magic
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