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Old 07-27-10, 10:06 PM   #5
Ducimus
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Quote:
Originally Posted by h.sie View Post
Bump!
Ok. Read completely, though this is going by memory.

Go D/L the Nine delta two beta I released. From that mod, your going to pull two files from.

File 1:
/data/library/AnimGraphGE/SON_GE.dat
This will fix the sonarman as you mentioned in the original post

File 2:
/data/scene.dsd.
This will make the splash of depth charges audible from within the Uboat. This is a work around to the sonarman not announcing depth charges, a bug carried over into SH5 BTW. This works just as well as hearing the sonarman saying "Wasserbomb". You hear the nasty cans hit the water, and you know their coming. (I caveat this file with a warning, if the file node ID's for the files this DSD file is dependant on have been remapped in OM, this file will not work)


Disable OM in JSGME, and drop these two files into the exact same location path location into OM, and renamble OM.

Alternately (probably preferably), you can should create a mini JSGME modlet with just these two files in their approrpiate locations and enable AFTER OM. if they don't work, you can always disable this mini modlet with no harm, no foul to your OM installation.
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