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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() Yes, i have see this ,i get send a fix today for that and for the compas innerdisc ![]() |
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#2 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() Is it ok to iclude your fix in it when done. Will make the Sondman orders useable at the hydrophone ![]() Ps just wondering if there is a way to crop the lenght of the actual 3d model of the Obs scope, its just when used with you Periscope height fix the obs scope is just only out of the floor when the avatar enters the obs scope (look strange ![]() and only at knee height hen fully extended. ![]() |
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#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() ![]() C:\Ubisoft\Silent Hunter 5\data\Submarine\Common\Parts\Room_CR - Periscop + Anim.gr2 and that bug when i try to merge the .sim with goblin ![]() |
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#4 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Just downloaded your fix and its bang on - works perfectly. Contacts called out, noise bearing on scope and hydrophone notepad all match now. ![]() Is it ok to include the fix with my Mod - full credit of course ![]() |
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#5 |
Black Magic
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the sonar 'dial' used on the sonar station was probably set to 0,360 instead of -180, 180 like in the dials.cfg file no?
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#6 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Guess its at the 3D attachment model point is where the 180 offset occured, another thing the devs just attached and never confirmed it works like the clock hands etc. ![]() Bigreg has detached the needle in the hydrophone rotaed it 180 degrees and re-attached ![]() ![]() Actually TDW have you ever lookes at the hydrophone script the devs never finished the volume part of the script - so the volume dial has no effect. Code:
def Hydrophone_Dial_MouseWheel( sender, Handled ): if Handled.Value < 0.0: HydrophoneStation.RotateHydro(-1.0, True) else: HydrophoneStation.RotateHydro(1.0, True) pass def Hydrophone_Volume_MouseWheel( sender, Handled ): pass would something like this work like for the rotating Hydrophone lever? Code:
if Handled.Value < 0.0: HydrophoneStation.Hydrophone_Volume(-1.0, True) else: HydrophoneStation.Hydrophone_Volume(1.0, True) |
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#7 |
Black Magic
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actually there are dials made in the files - I saw them in the interior files. Dials can be defined in the dials.cfg file and also via 'code' in the .sim, .val, etc. files. I remember seeing dials code for the hydrophone station. The real problem with the sonar is probably because they defined the dial in code to be 0, 360 instead of -180, 180 like in the dials.cfg file (just a hunch). If that's not it then the position of the dial was set incorrectly in the 'code' and just needs to be set to the correct value (pitch, yaw, and/or roll value). Flipping the dial would work but that's not the best way to fix the problem. The problem needs to be fixed at the source of it. I'll have to look over that when I get home. Actually I think I made a backup copy of patch 1.2 on my home server. I'll check my home server to see if I did. Give me a few (I'm out on a jobsite currently - new hospital startup).
EDIT: just realized my company laptop doesn't have SH5 installed on it and thus don't have access to Goblin editor to find the ID for the sonar station. I'll have to look at this when I get home. |
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