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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
@Royale-Adio: Yes, I meant a crew/fatigue model. Sorry for the confusion. Quote:
![]() Cheers, LGN1 |
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#2 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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The OP makes interesting reading, but alas, I have no idea when it comes down to all that E=MC2 stuff so I can be of no help. I did make a post a while back about trying to simulate a fatigue model that whilst under normal transit conditions the crew didn't fatigue as if watch schedules rotated automatically and the crew stayed fresh, but upon coming under attack or commencing an attack the less experienced members would fatigue faster to simulate fear and confusion over their duties.
I personally play with fatigue off, but while I use manual targeting/plotting I still feel it's a bit of a cheat, despite the fact that the chief of the boat would not be responsible for crew management in a real life scenario so it'd be nice to have some kind of fatigue like I described to add an extra element into the hunt. Good luck on your endeavor and I'll follow this thread with interest. Damo.
__________________
The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#3 |
Admiral
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@LGN1: What is your intention behind your work? Are repair times also affected by that?
@Damo: I also play with Fatigue=Off, because I think in critical situations the people do their job regardless of being tired or not. I installed numerous of mods which make life harder for me, so using Fatigue=Off is only one little step back to make life a bit easier. |
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