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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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yeah, having breaking lights, heavy shaking, a few panicked screams from the men -- when a charge is really close-- ..... even a little fire maybe... would be sooo atmospheric.
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#2 | |
Stowaway
Posts: n/a
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![]() Quote:
![]() try telling your wife shes too bossy and looks fat and i bet you experience what you described ![]() seriously thou, now that this subject is talked about i'll bet it gets addressed quickly in the next mod updates ![]() |
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#3 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Webster,
I tried the "wife" thing....now I gotta find a sub. ![]() ![]()
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#4 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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With IRAI, I had some wonderful hide and seek play, for a while. OK, the reason I was first pinged and find out was that I kept my obs scope too long surfaced. There was this one British destroyer that saw my periscope. I was at the Canal, passing it. When I realize that Destroyer saw me, I ordered dive to 40 meters. No more room to play with, pretty shallow waters...
And the game starts. The Clock was about 10 o'clock. I ordered silent running amd did what ever I could to evade depth charges. It went well and I had evaded enemy about two hours, (in game time), depth charges went way of my position and I felt pretty confident about my escape, maybe we can make this through! Then I heard a second ping. I'm not sure how many soundlayers game can handle, but I was sweating already. I took minor damage from the depth charges, so they went pretty close. After a while, I decided to see what was goind on on the surface, and got to the periscope depth. There were FIVE destroyers hunting me down! I decided to go down again. My evading prosedures cause me no good, more beating, soon I have to blow my ballast, underwater propulsion is gone. No reaction, I can not get my sub to the surface! After a while of repairing my sub is able to surface, facing 8 destroyers on the surface! I tried to survive. But they got me... Game over. But after all this one was the most thrilling encounter with the enemy forces I have experienced! Try IRAI by TheDarkWraith. |
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#5 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Yes IRAI is great, but the topic of this thread is more along the lines of what happens to your boat as the depth charges go off; flickering lights, sparks, things breaking, that sorta thing.
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#6 |
The Old Man
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As it stands right now. If DC goes explodes next to my boat but outside of damage radius, I get no shake, shimmy, rattle, sparks, bolt breaks, glass breaks at all. The boat should still get rocked a bit even though it is not taking any damage.
I think increasing the Damage of the Depth Charge is not the Answer. Currently if a Depth Charge explodes close to the boat it can sink you and increasing the Damage isnt going to change the range for any of the effects. We may need to add another Damage Zone that expands the blast effect radius but is purely for these effects without taking actual damage to the sub. |
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#7 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Could we do this by making the second damage zone worth only 1 point or part of a point? Furthermore, could we scale the effect by adding multiple damage zones? Level one: boat shakes a bit, level two: more violent shake and maybe some rattling, level three and above: lights explode, pipes burst, etc.
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