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Old 07-23-10, 02:06 AM   #1
Sailor Steve
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Sorry to hear this Steve.

You want Jim to make you a custom Headstone like he did me? He gives killer deals around the time Courageous went down and extreme end of 1942. I got mine for a rock bottom price! (pun intended)
I belong to that Headstone Of the Month club, so I get my own.

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Old 07-23-10, 05:31 AM   #2
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I belong to that Headstone Of the Month club, so I get my own.


Love that headstone
Hope you track down the cause of the diving problem soon.
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Old 07-23-10, 10:57 AM   #3
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Steve, go into the Submarine NSS file of the Type you were using when you experienced this phenomen.

Open the CFG file and see what the CrashDepth is set at.

It should read somewhere around the 70 metres mark.

if it does, change it to 30 mtres for example and commence a new career and see if that changes the subs behaviour.

It is more than likely a mod conflict though.

Do you have any individual mods that contain sub file CFG's installed?
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Old 07-23-10, 11:51 AM   #4
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Tried it again in the Naval Acadamy, and it's still doing it.

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It is more than likely a mod conflict though.

Do you have any individual mods that contain sub file CFG's installed?
I agree, and I'm not sure on the CFG files. It's time to start tearing out mods one at a time and see what fixes it.
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Old 07-23-10, 12:10 PM   #5
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I know! Try going through your pockets and removing any extra big lumps of lead you find. Ditto for the crew. Before you leave port.



What? It couldn't hurt.
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Old 07-23-10, 01:01 PM   #6
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Checked. Just lint. Payday was yesterday.
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Old 07-23-10, 01:08 PM   #7
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I know! Try going through your pockets and removing any extra big lumps of lead you find. Ditto for the crew. Before you leave port.



What? It couldn't hurt.
I never board with lead in my pockets, just the tremendous amount of spare change I end up with after a weekend in Kiel. Wait, that must be it...
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Old 07-23-10, 02:39 PM   #8
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You did check the crew hadn't filled the compressed air tanks with schnapps right? You gotta be one step ahead of those hiding places...
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Old 07-23-10, 05:20 PM   #9
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I think I found it. RB's SH4 Effects for SH3 has a slightly different Zones.cfg file than the one provided by one of the other mods. I removed that file and reinstalled the mod and everything seems okay. I have yet to see how that affects the damage in-game, but one thing at a time.

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I know! Try going through your pockets and removing any extra big lumps of lead you find. Ditto for the crew. Before you leave port.



What? It couldn't hurt.
Unfortunately the lead isn't in my pockets, and it would be hard to command a u-boat without my head.
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Old 07-23-10, 06:34 PM   #10
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Originally Posted by Sailor Steve View Post
Unfortunately the lead isn't in my pockets, and it would be hard to command a u-boat without my head.
Mine's full of air. I just have the chief figure it into his daily trim calculations.

Glad you're on the way to getting it sorted out!
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Old 07-23-10, 07:11 PM   #11
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Quote:
Originally Posted by Sailor Steve View Post
I think I found it. RB's SH4 Effects for SH3 has a slightly different Zones.cfg file than the one provided by one of the other mods. I removed that file and reinstalled the mod and everything seems okay. I have yet to see how that affects the damage in-game, but one thing at a time.


Unfortunately the lead isn't in my pockets, and it would be hard to command a u-boat without my head.
Well if your suspicions are correct it shows early day suspicions of 'meddling' were founded.

Lerast that is what my PM box is currently telling me
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Old 07-23-10, 02:49 PM   #12
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Quote:
Originally Posted by Sailor Steve View Post
Tried it again in the Naval Acadamy, and it's still doing it.


I agree, and I'm not sure on the CFG files. It's time to start tearing out mods one at a time and see what fixes it.
Have you checked the CrashDepth setting in the NSS CFG for the sub type?

If so and it was at say 70 meteres have you set it to a much shallower depth?

If the answer to both the above is yes then it's definitely a mod conflict.
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