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Old 07-21-10, 11:07 AM   #1
Tessa
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Originally Posted by jimbuna View Post
It is not possible to promote enlisted men to officer rank I'm afraid.

If you tweak/adjust the relevant files you can attain the rank of:
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Originally Posted by jimbuna View Post


Fregattenkapitan then Kapitan z. S.





Actually....with SH3 Commander it is possible to promote seaman to NCO, and NCO to Officers. What you have to do first is dismiss one of the higher ranking crewmen in order to make space.


So if you wanted to promote a seaman to a NCO, you either need to be short of the max # that the boat allows, get a bigger boat that will allow a larger crew, or give one of your crew their walking papers (i.e. a NCO in order to promote a seaman, an Officer in order to promote a NCO). Though dismissing an Officer (as I think it reads in the manual) is more of a gesture of acknowledging that they are ready for command and you are giving them their chance. I know you can do it via SH3c, not 100% if you're using vanilla.


Far as rank ingame goes, without modding the highest rank you can get is Korvettenkapitan. Awhile back I figured out how to mod the game to add additional ranks, and some other work that is (still) in progress dealing with the medals/badges and other awards. Rather than try and explain the necessary files to change for them to work, just use SH3 Commander. I worked with Jasun to include the mods into the program and made the graphics for the additional ranks. With the new ranks you can rise as high as the rank of Admiral.


At the peak of my game, I could never rise above the rank of Kommodore; after Korvettekapitan the reknown needed for promotion starts to get extremely steep; if I remember correctly I got Kommodore at around 65,000 (current, not accumulated) reknown. As you can see in my signature, that was taken from my best career on my way to raid Gibraltor. Rather than get sunk, I ended up retiring in early 1944 with 1,800,000 tons of ships sunk (1,000,000 worth of warships, rest were merchants) and lived out the rest of the war in a cozy place in Switzerland
until it was safe to return to the fatherland and being sailing again ^^

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Originally Posted by Sailor Steve View Post
'Non-Commissioned Offier' is in the books, but never used. Actually they are almost never called 'Petty Officers' either, at least in the US navy. They are always referred to by their rating, or just by their last name.


German Kriegsmarine ranks can be confusing as there are instances where it takes 2 promotions in order to achieve the equavalent one in the Allied forces.
This page is a really good one, it shows the progression of the (officer) ranks and their insignia; the insignia worn on the shoulder is very different than the US military's method. One item of note is that Germany historically used lower ranked officers as u-boat commanders. Usually a major would be the CO of a submarine, whereas Germany would frequently use one who's rank was one or two lower than their American equivalent. Once one achieved the rank of Korvettenkapitän or Fregattenkapitän it would be rare to see them still on active service in a U-Boat; normally they'd be given (or encouraged) to take job landside as a Flotille commander or even base commander (something which required a much higher rank, usually captain or a 1 star admiral in the US Navy).

Last edited by Tessa; 07-21-10 at 12:18 PM.
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Old 07-21-10, 03:44 PM   #2
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SH3 has unrated "Petty Officers", which is not possible in real life.

Best you can do is to consider them as Seaman Firsts, striking for a particular rating.
When you hand them a qualification, it is the equivalent of their being promoted to Petty Officer.

Most Petty Officers attended a school for their particular specialty, but some do it the hard way.:

The individual must demonstrate an interest, proficiantcy towards, and some knowledge of a particular rate.

The Commanding Officer must approve the individual as a Striker for that particular rate.

The individual gets assigned to that particular department, for training.

The individual must meet all the requirements of both the rate, and Petty Officer Third, and recieve his Commanding Officer's recommendation for promotion.

The individual must take a competative navywide test, and score amongst the highest tier required for that particular billet. It is competative, and billets are only filled on an AS NEEDED NAVYWIDE basis.

Other factors for promotion are:
Time in service.
Time in rank.
Time in rate.
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Old 07-21-10, 04:54 PM   #3
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Originally Posted by Snestorm View Post
SH3 has unrated "Petty Officers", which is not possible in real life.

Best you can do is to consider them as Seaman Firsts, striking for a particular rating.
I think the 'best' you can do is the way I do it. I start with a 'practice' patrol, which involves driving around the harbor for a bit of fun and then ending it. Then I use Commander to give every last one of them a job.
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Old 07-21-10, 05:40 PM   #4
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I think the 'best' you can do is the way I do it. I start with a 'practice' patrol, which involves driving around the harbor for a bit of fun and then ending it. Then I use Commander to give every last one of them a job.
That'll work too.
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Old 07-21-10, 07:07 PM   #5
Tessa
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Quote:
Originally Posted by Snestorm View Post
SH3 has unrated "Petty Officers", which is not possible in real life.

Best you can do is to consider them as Seaman Firsts, striking for a particular rating.
When you hand them a qualification, it is the equivalent of their being promoted to Petty Officer.

Most Petty Officers attended a school for their particular specialty, but some do it the hard way.:

The individual must demonstrate an interest, proficiantcy towards, and some knowledge of a particular rate.

The Commanding Officer must approve the individual as a Striker for that particular rate.

The individual gets assigned to that particular department, for training.

The individual must meet all the requirements of both the rate, and Petty Officer Third, and recieve his Commanding Officer's recommendation for promotion.

The individual must take a competative navywide test, and score amongst the highest tier required for that particular billet. It is competative, and billets are only filled on an AS NEEDED NAVYWIDE basis.

Other factors for promotion are:
Time in service.
Time in rank.
Time in rate.
As far as enlisted ranks go (in the game) they took short cuts to create that confusing mistake you mention. It should go:

Matrose (enlisted):
- gefreiter
- obergefreiter
- haupgefreiter
Bootsmann (NCO):
- Feldwebel
- Stabsfeldwebel <--- Missing
- Oberfeldwebel
- Stabsoberfeldwebel


Everything you've pointed out is unquestionably true, for Germany in wwii time was not on their side. With most crews not even lasting 5 or more patrols it wans't feasable to sink 2 years worth of training into a NCO that was probably going to die in his first or second patrol.

Agreed the game failed in recreating the process, but it does mirror to a certain degree what happened on the German side due to their massive losses and lack of any high or even many mid ranking officers survived at all. Where we had admirals in command of aircraft carriers in the pacific than the Germans did in their whole command; talk about a serious lack of leadership!

If one were to approach it realistically, anyone within their crew that they felt merited promotion to the next rate is to dismiss them from your crew (to signify sending them off to training), and go to the barracks and recruit either a new crewman to take the open spot (whether it be a Matrose or Bootsmann).

Once 1942 ended and the battle of the Atlantic was pretty much lost the whole system fell apart and replacements couldn't be trained to the same level as the 'old bunch'. After Prien, Schutze and Kretchsmer were captured/sunk only a few captains would later go on to even break 100,000 tons over their whole career.
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Old 07-21-10, 08:00 PM   #6
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@Tessa

You speek volumes of truth.

One had to be a fairly senior officer to command a VII"A", IX"A", or even a Type I, at war's start.

A few years later they were handing IXC keys over to fairly junior, and (in terms of command) inexperienced officers.

It's realy sad reading about the number of boats, in late war, that were lost on their first patrol.
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Old 07-26-10, 02:13 AM   #7
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@Tessa

You speek volumes of truth.

One had to be a fairly senior officer to command a VII"A", IX"A", or even a Type I, at war's start.

A few years later they were handing IXC keys over to fairly junior, and (in terms of command) inexperienced officers.

It's realy sad reading about the number of boats, in late war, that were lost on their first patrol.
The Allies wised up after WWI and began re-capturing real-estate where the training grounds for the new officers and trainee capitains were. It became more of a trial by fire than a real training program after ~ 1943, only a handfull of officers really became proficient at the job like Topp and the (promoted) crew of U-48 which ultimatey comprised what remained of the combat elite.

After some researching I finally figured out the answer to your earlier question about a NCO w/o any pips. Found a much more detailed chart of all the enlisted ranks. Many of the odd looking ranks (like the blank nco's, or ones with 2 horizontal stripes across them) generally denoted NCO's that were Officer's in training.

Since (especially the Kriegsmarine) suffered from a full staffed leadership hierarchy many crewman would automatically be promoted to NCO ranks after 4 months as a sqaud leader on patrol, and then again in another 4 months if not promoted otherwise (and survived!). In a way, for the wrong reasons those that survived long enough to go on multiple patrols either were lucky or were doing something right with a 75% fatality rate; having the automatic promotions (under the conditions) I don't think were a bad thing as anyone that did get them were considered seasoned and (theoretically) knew what they were doing by then.
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Old 07-26-10, 09:50 AM   #8
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I think the 'best' you can do is the way I do it. I start with a 'practice' patrol, which involves driving around the harbor for a bit of fun and then ending it. Then I use Commander to give every last one of them a job.
I guess this crew-tinkering is the big appeal of SH3 Commander. I just installed it last week and don't see what all the hubub is. It is extremely nice to be able to use it to jack the TC max up to 2000 or 4000 for long cruises.

It's also cool to see a "personnel report" for your character.

But other than that, I don't use it for much.

To me, a huge part of the draw of the game is clawing your way, patrol after patrol, to earning qualifications, ranks, and awards - as the game metes them out - trying to build a great crew that is efficient and resists fatigue. It takes about 10-15 patrols to do this. And trying to choose the right next qualification you really need vs. another one is cool also, trying to balance your crew.

If you use SH3 Commander to just dish them all out as you feel like it, it removes a big compelling part of the game for me.

Steve
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Old 07-26-10, 12:39 PM   #9
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IBut other than that, I don't use it for much.
Every time you sink a ship it is given a name. It is a name of a ship of roughly the same size and appearance of the model you sank. It also gives a cargo that that ship actually carried at one point or another, and roughly the same size crew. Of course I'm biased about that function, but for me it also increases the immersion tenfold.

For me the other charm of Commander is the 'Realistic Career' option, which means that I probably won't have to finish the war, but will be retired to a desk or school job, which is what really happened.

As far as crew qualifications goes, there is no such thing as an unqualified petty officer. The training is what earns them that title and grade. The way the stock game does it is totally unrealistic. Besides, giving them the qual doesn't give them the experience. They still have to earn that themselves.

Commander is one of the few reasons I even play SH3 any more, since SH4 does everything better but doesn't have the mods yet (if ever).
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Old 07-30-10, 05:35 PM   #10
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Guten Tag,

I've read your comments with great interest.

I've survived 19 missions and amassed enough renown to get into the Type XXI. During this long process my crewaccumulated enough medals to see all who survived at least 8 missions with the cross in gold. All stations are now manned without need to switch crew for rest periods. Not realistic to be sure, but very convenient to manage.

Could I use SH3 Commander to appropriately fit into this setting?

Good Hunting,

Oberleutant z s Rolfe Hass


Quote:
Originally Posted by maillemaker View Post
I guess this crew-tinkering is the big appeal of SH3 Commander. I just installed it last week and don't see what all the hubub is. It is extremely nice to be able to use it to jack the TC max up to 2000 or 4000 for long cruises.

It's also cool to see a "personnel report" for your character.

But other than that, I don't use it for much.

To me, a huge part of the draw of the game is clawing your way, patrol after patrol, to earning qualifications, ranks, and awards - as the game metes them out - trying to build a great crew that is efficient and resists fatigue. It takes about 10-15 patrols to do this. And trying to choose the right next qualification you really need vs. another one is cool also, trying to balance your crew.

If you use SH3 Commander to just dish them all out as you feel like it, it removes a big compelling part of the game for me.

Steve
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Old 07-30-10, 05:36 PM   #11
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Default crew efficiency

Guten Tag,

I've read your comments with great interest.

I've survived 19 missions and amassed enough renown to get into the Type XXI. During this long process my crewaccumulated enough medals to see all who survived at least 8 missions with the cross in gold. All stations are now manned without need to switch crew for rest periods. Not realistic to be sure, but very convenient to manage.

Could I use Commander to appropriately fit into this setting?

Good Hunting,

Oberleutant z s Rolfe Hass


Quote:
Originally Posted by maillemaker View Post
I guess this crew-tinkering is the big appeal of SH3 Commander. I just installed it last week and don't see what all the hubub is. It is extremely nice to be able to use it to jack the TC max up to 2000 or 4000 for long cruises.

It's also cool to see a "personnel report" for your character.

But other than that, I don't use it for much.

To me, a huge part of the draw of the game is clawing your way, patrol after patrol, to earning qualifications, ranks, and awards - as the game metes them out - trying to build a great crew that is efficient and resists fatigue. It takes about 10-15 patrols to do this. And trying to choose the right next qualification you really need vs. another one is cool also, trying to balance your crew.

If you use SH3 Commander to just dish them all out as you feel like it, it removes a big compelling part of the game for me.

Steve
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Old 07-26-10, 07:42 PM   #12
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Originally Posted by Tessa View Post
The Allies wised up after WWI and began re-capturing real-estate where the training grounds for the new officers and trainee capitains were. It became more of a trial by fire than a real training program after ~ 1943, only a handfull of officers really became proficient at the job like Topp and the (promoted) crew of U-48 which ultimatey comprised what remained of the combat elite.

After some researching I finally figured out the answer to your earlier question about a NCO w/o any pips. Found a much more detailed chart of all the enlisted ranks. Many of the odd looking ranks (like the blank nco's, or ones with 2 horizontal stripes across them) generally denoted NCO's that were Officer's in training.

Since (especially the Kriegsmarine) suffered from a full staffed leadership hierarchy many crewman would automatically be promoted to NCO ranks after 4 months as a sqaud leader on patrol, and then again in another 4 months if not promoted otherwise (and survived!). In a way, for the wrong reasons those that survived long enough to go on multiple patrols either were lucky or were doing something right with a 75% fatality rate; having the automatic promotions (under the conditions) I don't think were a bad thing as anyone that did get them were considered seasoned and (theoretically) knew what they were doing by then.
Very interesting stuff.
Thanks for sharing.
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