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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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![]() Quote:
If you have left the scene and therefore cannot confirm the kill, you won't get credit even if you've done so much damage to the ship that she would sink eventually without you there to witness it in some fashion. |
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#2 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Thanks Frau, I feared as much... ![]()
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#3 |
Eternal Patrol
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Yep. When it happens to me I chalk it up to over-eagerness. "Captain, you know that one freighter you swore you watched sink? She sailed into Plymouth last night."
Hey, it happened in real life, so why not to me? ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Bosun
![]() Join Date: May 2010
Location: Periscope Depth
Posts: 66
Downloads: 2
Uploads: 0
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Maybe I'm just not pro enough yet, but unless I'm targeting a lone ship, I'm usually diving deep, or lining up a different target when the torpedo hits, so I don't have much of a clue exactly where it impacts, unless I glance at the event camera. I'm just happy to hear the "torpedo impact!" announcement, no matter where the thing hits.
I usually do the following: Ships less than 3000 tons - If I do decide to shoot at them, 1 torpedo set on magnetic or impact, depending on how I'm feeling. Ships from 3000 tons to 10,000 tons - 2 torpedoes, one set to impact, one set to magnetic (unless I am not totally certain that my ship type id is correct, in which case i will fire both of them on impact at 3m depth) Ships greater than 10,000 tons - what a prize! I'll use 3 to 4 torpedoes on these guys, on the rare occasion I run across one. |
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