SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-20-10, 10:56 AM   #1
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Hi LGN1,

The GWX 3.0 default campaign files already contain random waypoint and speed changes for a majority... if not all... convoy traffic (and single-merchant traffic IIRC.)

Can you describe how your work is different from what is already presented in GWX 3.0?

Cheers.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 07-20-10, 11:21 AM   #2
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Hi LGN1,

it will take some time until I start to play a campaign. Maybe one year.

You didn't understand my question. If the file size rises about a factor of three, do the loading times also rise about the same factor? Maybe loading times are mainly depending on the amount of different scripted units?
I'll test that in the next days, because I don't like splitted campaign files.

greetings,
h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 07-20-10, 02:31 PM   #3
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi,

@Kpt. Lehmann: Just take a look at this thread (especially post #7):

http://www.subsim.com/radioroom/showthread.php?t=165794

and the action report I linked above. The main difference is that the zigzag pattern is much 'smaller' now. Ships now change course every few miles. Depending on the weather conditions and the contact, you have to figure out the zigzag pattern before you can attack (especially when using manual targeting. I already missed some shots because the ships changed course when I fired). Shadowing a contact is now much more interesting.


@h.sie: From my experience the loading times are determined by the amount of units and the size of the campaign layers. I never tested whether the crucial point is the number of units or the waypoints. However, if you add a fine zigzag pattern to the complete stock campaign you will end up with an RND layer around 100MB For the present campaigns I added around 40000 new waypoints.
If you don't like changing the campaign layers you can also just restrict the area where the ships zigzag. However, I think you have to restrict the layers either in time or place It's not a perfect solution, but I think it's worth it (Another solution would be to use a 'bigger' zigzag pattern. However, from my experience you do not gain much from a pattern with legs larger than around 25km).

Cheers, LGN1
LGN1 is offline   Reply With Quote
Old 07-20-10, 03:20 PM   #4
slipper
Navy Dude
 
Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
Default

Thanks LGN, another great addition to GWX, your efforts greatly appreciated.

regards

slipper
slipper is offline   Reply With Quote
Old 07-20-10, 10:33 PM   #5
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by LGN1 View Post
Hi,

@Kpt. Lehmann: Just take a look at this thread (especially post #7):

http://www.subsim.com/radioroom/showthread.php?t=165794

and the action report I linked above. The main difference is that the zigzag pattern is much 'smaller' now. Ships now change course every few miles. Depending on the weather conditions and the contact, you have to figure out the zigzag pattern before you can attack (especially when using manual targeting. I already missed some shots because the ships changed course when I fired). Shadowing a contact is now much more interesting.


@h.sie: From my experience the loading times are determined by the amount of units and the size of the campaign layers. I never tested whether the crucial point is the number of units or the waypoints. However, if you add a fine zigzag pattern to the complete stock campaign you will end up with an RND layer around 100MB For the present campaigns I added around 40000 new waypoints.
If you don't like changing the campaign layers you can also just restrict the area where the ships zigzag. However, I think you have to restrict the layers either in time or place It's not a perfect solution, but I think it's worth it (Another solution would be to use a 'bigger' zigzag pattern. However, from my experience you do not gain much from a pattern with legs larger than around 25km).

Cheers, LGN1
Thank you.

Does your work still retain the random waypoint changes and random speed changes introduced in the GWX campaign files?
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.