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#1 |
GWX Project Director
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Hi LGN1,
The GWX 3.0 default campaign files already contain random waypoint and speed changes for a majority... if not all... convoy traffic (and single-merchant traffic IIRC.) Can you describe how your work is different from what is already presented in GWX 3.0? Cheers. |
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#2 |
Admiral
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Hi LGN1,
it will take some time until I start to play a campaign. Maybe one year. ![]() You didn't understand my question. If the file size rises about a factor of three, do the loading times also rise about the same factor? Maybe loading times are mainly depending on the amount of different scripted units? I'll test that in the next days, because I don't like splitted campaign files. greetings, h.sie |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
@Kpt. Lehmann: Just take a look at this thread (especially post #7): http://www.subsim.com/radioroom/showthread.php?t=165794 and the action report I linked above. The main difference is that the zigzag pattern is much 'smaller' now. Ships now change course every few miles. Depending on the weather conditions and the contact, you have to figure out the zigzag pattern before you can attack (especially when using manual targeting. I already missed some shots because the ships changed course when I fired). Shadowing a contact is now much more interesting. @h.sie: From my experience the loading times are determined by the amount of units and the size of the campaign layers. I never tested whether the crucial point is the number of units or the waypoints. However, if you add a fine zigzag pattern to the complete stock campaign you will end up with an RND layer around 100MB ![]() If you don't like changing the campaign layers you can also just restrict the area where the ships zigzag. However, I think you have to restrict the layers either in time or place ![]() Cheers, LGN1 |
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#4 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Thanks LGN, another great addition to GWX, your efforts greatly appreciated.
regards slipper |
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#5 | |
GWX Project Director
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![]() Quote:
Does your work still retain the random waypoint changes and random speed changes introduced in the GWX campaign files? |
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