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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the deep .
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Well , if you want to make it a challenge then play on 100% realism with no external cameras .
Install these mods> North Atlantic Green 1.1 sobers darker ship bow spray No Ship Wakes 1.2 so that you cannot detect ships at night . |
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#17 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#18 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Ok back again I thought I had dealt with this but evidently i havent - still getting CTD and or total game freeze - nothing seems to add up
Can some one help out here is a list of my current mods, only three clashes that I can see in GSME outlined in red below - I still think there is a problem with the latest Enviro mod - any ideas A Fistful of Emblems v1.51 (Weathered) AilBubbles 1.0 BRF 1.3 full Detailed Caustics 1.0 Digital UI Clock 1.2 for SH5-1.2 Goodbye Pac-Man v1.01 Lite Campaign LC 1.2 MightyFine Crew Mod 1.2.1 Alt faces Reboot's Hot Soup 1.0 Royale_Adio's Turm Emblems Package sobers base wave mechanics for SH5 v3 sobers no shoe sound mod sobers talking conning crew mod Haramirs Escorts Self Awareness Mod 1.1 Environment 3.0 MOD MoraleMod Old Style Explosions V1.1 R7 HiRes SteelVikings Optics Shadow Improvement Mod SteelViking's Interior Mod V1.0 The Elite Campaign 1.1 U-boat Historical Specifications 1.4 Killer AI V1.02 Reboot's Water Drips 1.1 MRP 1.3+OPCF Dooms Decks for VIIC 1.2 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 EngineSoundsImproved_v1.0 IRAI_0_0_10_ByTheDarkWraith Sub_Exhaust_1_0_4_byTheDarkWraith WoGaDi Mod BetaSix |
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#19 |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 110
Uploads: 0
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I had the same problem; almost an identical list of mods. Did you use the “Active campaign selector for Silent Hunter 5” program? If so, I found that was causing my problem. I had to start over again.
http://www.subsim.com/radioroom/down...o=file&id=1817 |
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#20 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Sorry noit sure what you mean by Active Campaign Selector - I just loaded a saved game -
Strange things is the CTD or the freeze seems to be totally random - no really affected by proximity to land or anything else - I think there is a bug hiding away in there but no idea where - good to hear I'm not alone Regards J Quote:
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#21 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Can you clarify what you mean by Active Campaign selector- I dont have this as a mod if its a mod so that cant be causing my issue
Hope one of the modders might read this as its very frustrating Regards Rascal Quote:
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#22 |
Ace of the deep .
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You have to put sobers base wave mechanics for SH5 v3
after Environment 3.0 MOD or it wont work . I found that SH5Environment Gold is more realistic than Environment 3.0 mod and i get smoke on the horizon . http://www.subsim.com/radioroom/down...o=file&id=1853 active campaign selector . http://www.subsim.com/radioroom/down...o=file&id=1817 |
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#23 |
Gunner
![]() Join Date: Mar 2010
Posts: 96
Downloads: 95
Uploads: 0
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its the Env mod from w_clear.
i have the same probs with all his Env mods and all ClimateZones.tga's i foundet for this mod,always crashed to Desktop,sooner or later. in stock the game runs stable,its very frustrating. ![]() i try to make my own with the org *.tga and his *.cfg's. |
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#24 |
Ace of the deep .
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Try SH5Evrinonment gold .
http://www.subsim.com/radioroom/down...o=file&id=1853 |
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#25 | |
Gunner
![]() Join Date: Mar 2010
Posts: 96
Downloads: 95
Uploads: 0
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i made my own and mix diffrent mods,but thx mate. ![]() |
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#26 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#27 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Well I now have the Enviro Gold edition and like it - Great work with atmospherics, sky, sun and moon, light overall, clouds and underwater green and visibility
Though I believe Mr Clear's Enviro mod has more realistic Ocean colours and weather affected changes - I really wish the best of both these mods could be merged into one all encompassing Enviro mod I wonder if the CTD issue could be being caused by something else, as last night I had a CTD while using EnviroGOLD not Mr Clear's Mod I have just read that Mr Arclight has released Damage Assessment 1.1 - interestingly he mentions he tweaked his mod to 1.1 because 1.0 might cause some CTD's - I wonder if something in his original 1.0 mod was, or is causing the CTD's we're experiencing Regards to all Subsimmers Rascal |
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#28 |
The Old Man
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I was having a lot of CTD issue's trying to leave the port of St.Nazaire and after playing with MOD's for a entire day I fround NEWUI's by TDC was causing it. After I rolled back to NEWUIs_TDC_3_1_1_byTheDarkWraith this CTD issue when leaving port stopped.
I also removed Damage Assessment MOD a week ago after trying to track down my CTD issue's. Now, I still rarely CTD once in a while but far less since I removed that MOD. I totally agree about merging the two environmental mods keeping the best of both. Up to the MOD owners... I am going to remove Might Fine Crew and More Crew Commands by Dialog as well. After examing what these two mods do and the CTD I get once in a while when attempting to talk to crew members, it's not worth keeping them as they do not appear to be live MOD's any more. I really liked the MCCD MOD a lot. Just wish I could tell the Watch Officed to enable "Safe Communication" before sending Contact or Patrol Reprots. Last edited by TheBeast; 07-20-10 at 10:37 PM. |
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#29 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#30 |
Ace of the deep .
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I was getting a few crashes back to desktop last week . But after uninstalling even more not neccesary mods and creating a new save after leaving base everytime , they have gone away . I was just overwriting the same save file over and over and i dont think that was helping either .
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