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Old 07-12-10, 04:48 PM   #16
THE_MASK
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Well , if you want to make it a challenge then play on 100% realism with no external cameras .
Install these mods>
North Atlantic Green 1.1
sobers darker ship bow spray
No Ship Wakes 1.2
so that you cannot detect ships at night .
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Old 07-12-10, 05:20 PM   #17
SteelViking
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Quote:
Originally Posted by sober View Post
Well , if you want to make it a challenge then play on 100% realism with no external cameras .
Install these mods>
North Atlantic Green 1.1
sobers darker ship bow spray
No Ship Wakes 1.2
so that you cannot detect ships at night .
North Atlantic green is one of my favorite mods, since it brings the light underwater to a realistic level.
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Old 07-19-10, 07:49 AM   #18
rascal101
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Default Still getting Crash to Desktop or total game freeze - any one got any ideas

Ok back again I thought I had dealt with this but evidently i havent - still getting CTD and or total game freeze - nothing seems to add up

Can some one help out here is a list of my current mods, only three clashes that I can see in GSME outlined in red below - I still think there is a problem with the latest Enviro mod - any ideas

A Fistful of Emblems v1.51 (Weathered)
AilBubbles 1.0
BRF 1.3 full
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
Goodbye Pac-Man v1.01
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt faces
Reboot's Hot Soup 1.0
Royale_Adio's Turm Emblems Package
sobers base wave mechanics for SH5 v3
sobers no shoe sound mod
sobers talking conning crew mod
Haramirs Escorts Self Awareness Mod 1.1
Environment 3.0 MOD
MoraleMod
Old Style Explosions V1.1
R7 HiRes SteelVikings Optics
Shadow Improvement Mod
SteelViking's Interior Mod V1.0
The Elite Campaign 1.1
U-boat Historical Specifications 1.4
Killer AI V1.02
Reboot's Water Drips 1.1
MRP 1.3+OPCF
Dooms Decks for VIIC 1.2
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
EngineSoundsImproved_v1.0
IRAI_0_0_10_ByTheDarkWraith
Sub_Exhaust_1_0_4_byTheDarkWraith
WoGaDi Mod BetaSix
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Old 07-19-10, 07:54 AM   #19
vanvar1987
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Default Had the same problem

I had the same problem; almost an identical list of mods. Did you use the “Active campaign selector for Silent Hunter 5” program? If so, I found that was causing my problem. I had to start over again.

http://www.subsim.com/radioroom/down...o=file&id=1817
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Old 07-19-10, 08:05 AM   #20
rascal101
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Sorry noit sure what you mean by Active Campaign Selector - I just loaded a saved game -

Strange things is the CTD or the freeze seems to be totally random - no really affected by proximity to land or anything else - I think there is a bug hiding away in there but no idea where - good to hear I'm not alone

Regards

J

Quote:
Originally Posted by vanvar1987 View Post
I had the same problem; almost an identical list of mods. Did you use the “Active campaign selector for Silent Hunter 5” program? If so, I found that was causing my problem. I had to start over again.

http://www.subsim.com/radioroom/down...o=file&id=1817
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Old 07-19-10, 05:37 PM   #21
rascal101
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Can you clarify what you mean by Active Campaign selector- I dont have this as a mod if its a mod so that cant be causing my issue

Hope one of the modders might read this as its very frustrating

Regards

Rascal

Quote:
Originally Posted by vanvar1987 View Post
I had the same problem; almost an identical list of mods. Did you use the “Active campaign selector for Silent Hunter 5” program? If so, I found that was causing my problem. I had to start over again.

http://www.subsim.com/radioroom/down...o=file&id=1817
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Old 07-19-10, 05:48 PM   #22
THE_MASK
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You have to put sobers base wave mechanics for SH5 v3
after Environment 3.0 MOD or it wont work .

I found that SH5Environment Gold is more realistic than Environment 3.0 mod and i get smoke on the horizon .
http://www.subsim.com/radioroom/down...o=file&id=1853

active campaign selector .
http://www.subsim.com/radioroom/down...o=file&id=1817
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Old 07-20-10, 05:47 AM   #23
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its the Env mod from w_clear.
i have the same probs with all his Env mods and all ClimateZones.tga's i foundet for this mod,always crashed to Desktop,sooner or later.
in stock the game runs stable,its very frustrating.

i try to make my own with the org *.tga and his *.cfg's.
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Old 07-20-10, 06:27 AM   #24
THE_MASK
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Try SH5Evrinonment gold .
http://www.subsim.com/radioroom/down...o=file&id=1853
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Old 07-20-10, 06:52 AM   #25
zack
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Quote:
Originally Posted by sober View Post
I know your env mod too sober but i like w_clear's colors.
i made my own and mix diffrent mods,but thx mate.
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Old 07-20-10, 11:54 AM   #26
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Quote:
Originally Posted by zack View Post
its the Env mod from w_clear.
i have the same probs with all his Env mods and all ClimateZones.tga's i foundet for this mod,always crashed to Desktop,sooner or later.
in stock the game runs stable,its very frustrating.

i try to make my own with the org *.tga and his *.cfg's.
I did the climatezones.tga for W_clear. Trust me, that is not where the CTD is coming from. I made it so that both sea and land have only referenced colors.
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Old 07-20-10, 05:58 PM   #27
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Well I now have the Enviro Gold edition and like it - Great work with atmospherics, sky, sun and moon, light overall, clouds and underwater green and visibility

Though I believe Mr Clear's Enviro mod has more realistic Ocean colours and weather affected changes - I really wish the best of both these mods could be merged into one all encompassing Enviro mod

I wonder if the CTD issue could be being caused by something else, as last night I had a CTD while using EnviroGOLD not Mr Clear's Mod

I have just read that Mr Arclight has released Damage Assessment 1.1 - interestingly he mentions he tweaked his mod to 1.1 because 1.0 might cause some CTD's - I wonder if something in his original 1.0 mod was, or is causing the CTD's we're experiencing

Regards to all Subsimmers

Rascal
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Old 07-20-10, 09:02 PM   #28
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I was having a lot of CTD issue's trying to leave the port of St.Nazaire and after playing with MOD's for a entire day I fround NEWUI's by TDC was causing it. After I rolled back to NEWUIs_TDC_3_1_1_byTheDarkWraith this CTD issue when leaving port stopped.

I also removed Damage Assessment MOD a week ago after trying to track down my CTD issue's. Now, I still rarely CTD once in a while but far less since I removed that MOD.

I totally agree about merging the two environmental mods keeping the best of both. Up to the MOD owners...

I am going to remove Might Fine Crew and More Crew Commands by Dialog as well. After examing what these two mods do and the CTD I get once in a while when attempting to talk to crew members, it's not worth keeping them as they do not appear to be live MOD's any more. I really liked the MCCD MOD a lot. Just wish I could tell the Watch Officed to enable "Safe Communication" before sending Contact or Patrol Reprots.
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Old 07-20-10, 09:07 PM   #29
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Quote:
Originally Posted by TheBeast View Post
I removed Damage Assessment MOD a week ago after trying to track down my CTD issue's. I still CTD once in a while but far less since I removed that MOD.
I am going to remove Might Fine Crew and More Crew Commands by Dialog as well. After examing what these two mods do and the CTD I get once in a while when attempting to talk to crew members, it's not worth keeping them as they do not appear to be live MOD's any more.
Every time I try to use Mighty Fine Crew, I keep getting a bunch of crew members with their arms out to their side like you see them in Goblin. I think I have heard of this before and that it is a conflict with something, but I can't remember what
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Old 07-21-10, 01:13 AM   #30
THE_MASK
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I was getting a few crashes back to desktop last week . But after uninstalling even more not neccesary mods and creating a new save after leaving base everytime , they have gone away . I was just overwriting the same save file over and over and i dont think that was helping either .
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