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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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you are detected by a ship. If the ship is outside the range of the full throttle range then it goes to full throttle heading to your last known position. Once inside the full throttle range it drops back to the DC setup speed and if you are still detected it starts maneuvering to your position. Once it's in the DC setup distance range it goes to DC run speed. It stays at DC run speed (dropping depth charges) until it goes DC run distance. Now here is where the bug rears it's ugly head. Once it's at DC run speed and passes over you it's lost contact with you. The bug is then it immediately switches to a spiral search pattern. Not what I intended the AI to do! So I had to add a timer to give the ship time to complete it's DC run and turn around. When that timer expires if the ship hasn't redetected you then it goes into a spiral search pattern. The consequences of fixing this bug are the AI is even more deadly now with their DC attacks. Sorry ![]() |
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#2 | |
The Old Man
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![]() ![]() ![]() ![]() Last edited by TheBeast; 07-19-10 at 02:25 AM. |
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#3 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Great !
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-Fighting is a lifestyle- ![]() |
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#4 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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This mod is fantrastic - the game has suddenly becoe a challenge - now instead of sinking the entire British Merchant marine every time I leave port I am lucky if I bag one or two Tommies
OUTSTANDING - except I wonder if your mod AI is slightly too refined Was attacking a convoy, I was ahead and to their prot side, 90 degrees on- perfedct - single destroyer passes at about 1.5km's - I'm on silent running - I let him pass and wait for the merchants - I start my attack - fire off two torps at one ship and two more at another - but the escort is already after me even before I've hit aything - nothing has happend to indicate that I am there except my scope - Does your mod allow escorts to detect scopes if they are above the water line for too long - this is ok in clear weather, but I also experienced the same when attacking in heavy fog - surely its slightly too sensitive Best mod and thanks - would appreciate some comment on the above Regards Rascal |
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#5 | |
The Old Man
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Either way, I do agree that visual detection is a little to strong and environmental conditions and or day/night seems to have little effect on the enemies ability to detect you. |
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#6 | |
Black Magic
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#7 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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They see the topedo wake if is steam powered. And at night, this wake is more visible than daylight. And the merchants.. gotta love them now. I'm addicted to charge the unarmerd/escorted convoys at surface by night, such a tense battle.. they really do their best to ram you or do anything just to stay alive, so now the game is a pure joy.
Wonder why TDW got no emblems, medals nor "the moder of the year" title so far ![]() An the jokers from Ubi.. they should pay the man and deliver this mod as a patch. This is not a mod anymore, it's a gamefix/patch. |
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#8 | |
Black Magic
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