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07-17-10, 01:45 AM | #121 | |
Black Magic
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07-17-10, 01:50 AM | #122 |
Black Magic
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v0.0.3 released. See post #1 for details.
This version adds flags to the VIIb and VIIc player subs |
07-17-10, 01:55 AM | #123 | |
The Old Man
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::The villgers drink, dance around the fire and have Marry!:: |
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07-17-10, 01:57 AM | #124 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Now if I could just get some exhaust when I go into reverse.........
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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07-17-10, 02:01 AM | #125 | |
Black Magic
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That reminds me that I need to release another version of the exhaust mod with your mipmapped .dds files. |
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07-17-10, 02:15 AM | #126 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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I completely forgot about doing those .dds files. Yeah, I decompressed them too, so they should be more friendly to lower end computers. I have found that any animation in game that acts choppy is much better if the textures involved are decompressed(deckwave, fire, explosions, etc.) Edit: BTW I looked at granny viewer, and now I understand exactly what you were meaning about the GR2 embedding. I am sorry I was not more help. However, only the flag staffs that you had to add should look dull right?
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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07-17-10, 02:27 AM | #127 |
The Old Man
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W A H O O !
My Type-VIIC now has a flag. I have been waiting for a long time to see this. Again, Thank You! |
07-17-10, 02:32 AM | #128 |
Black Magic
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yep. I'd love to be able to put some kind of shadow/normal map on the flags but haven't found a way to do it yet.
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07-17-10, 02:54 AM | #129 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Speaking of shadows, I just took a look, and I can't see the flags casting any shadows in game.......Can you tell I am kind of in to shadows
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
07-17-10, 03:00 AM | #130 | |
The Old Man
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NOTE: Would adding a animated shadow be a FPS hit? Last edited by TheBeast; 07-17-10 at 03:19 AM. Reason: added note |
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07-17-10, 03:37 AM | #131 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Yes, it would be a small fps hit, as it would be one more thing for the game to render. Should not be very big at all though.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
07-17-10, 03:43 AM | #132 |
Nub
Join Date: Feb 2006
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Yeah!! thanks DW !!!
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07-17-10, 12:13 PM | #133 | |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
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Thank you VERY much TDW! my VIIB looks a little better!
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U-552 Tiger IDF |
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07-17-10, 12:22 PM | #134 | |
Stowaway
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Base textures and Normals use the same UV map so createing a Normal texture and assigning it in the files is simple. The AO is a new UV channel that needs added. then Burn the AO texture and assign it. As for shadows on the water and Sub itself? This seems to be only do able with a GR2 file? I lost my test rig before I could fully test possible fixes. |
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07-17-10, 10:19 PM | #135 |
Black Magic
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making flags for the AI subs now
EDIT: VIIA AI sub complete.......but something's missing: Where's the crew?? Last edited by TheDarkWraith; 07-17-10 at 10:36 PM. |
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