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Old 07-16-10, 03:22 PM   #1
Jimbuna
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Originally Posted by FIREWALL View Post
Sub net.
Aye

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Old 07-16-10, 06:13 PM   #2
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I once wasted two or three torpedoes in Scapa Flow before realizing that the ship I had targeted was surrounded by sub nets. Set the torpedo running depth to minimum and they should clear those barriers just fine.
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Old 07-16-10, 06:16 PM   #3
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True,

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Originally Posted by krashkart View Post
I once wasted two or three torpedoes in Scapa Flow before realizing that the ship I had targeted was surrounded by sub nets. Set the torpedo running depth to minimum and they should clear those barriers just fine.
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Old 02-09-11, 07:13 AM   #4
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Aye

Is this a mod?
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Old 02-09-11, 09:09 AM   #5
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Originally Posted by sukitha View Post
Is this a mod?
No, That's the mission editor. Comes with the game (or at least GWX).

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Originally Posted by jankowski
hmm, in real life if subnets where so eficent in stopping torpedos, why couldnt they just put subnets around ships like a curtain to stop torpedos?
IIRC, they actually tried that. There were some test ships that had nets on booms that could be lowered into the water while underway. I don't think they did much with them, but I know at least one skipper claimed (wrongly it it is assumed) to have been thwarted by such a device.


@Ober: excellent story. Enjoyed that
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Old 02-10-11, 07:02 AM   #6
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Originally Posted by Gargamel View Post
No, That's the mission editor. Comes with the game (or at least GWX).



IIRC, they actually tried that. There were some test ships that had nets on booms that could be lowered into the water while underway. I don't think they did much with them, but I know at least one skipper claimed (wrongly it it is assumed) to have been thwarted by such a device.

Sub nets were used especially in WWI by capital ship to protect them from torpedoes. There was though a major set back: Travelling speed was down to 3-5 kts so the whole thing was not used in WWII in any way.
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Old 02-11-11, 01:17 AM   #7
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Loch Ewe is massively difficult to successful get into the harbor. Either you take your chance going down the west side (which is mined) and then go decks awash over the net, which has shore batteries on both sides; or you go the eastern route and have to go deck awash over 2 nets. Fortunately the nets are marked by buoys so you know where to surface, be carefull of the tugboats that are moored in various places, if they see you it'll set of the alarms. At least at Scapa you can stay submerged hugging the shore in order to get behind the subnets and into a firing position.
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Old 02-10-11, 06:36 AM   #8
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Is this a mod?
This is the Mission Editor that comes with SH3....a very handy tool, especially when you've scripted additional units into the game and want to direct their behavior or testing out missions you are having difficulty with or have written yourself.
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