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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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#2 |
Navy Seal
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I once wasted two or three torpedoes in Scapa Flow before realizing that the ship I had targeted was surrounded by sub nets. Set the torpedo running depth to minimum and they should clear those barriers just fine.
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#3 | |
SUBSIM Newsman
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True,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 |
Swabbie
![]() Join Date: Jan 2011
Posts: 9
Downloads: 46
Uploads: 0
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#5 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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No, That's the mission editor. Comes with the game (or at least GWX).
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@Ober: excellent story. Enjoyed that |
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#6 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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#7 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Loch Ewe is massively difficult to successful get into the harbor. Either you take your chance going down the west side (which is mined) and then go decks awash over the net, which has shore batteries on both sides; or you go the eastern route and have to go deck awash over 2 nets. Fortunately the nets are marked by buoys so you know where to surface, be carefull of the tugboats that are moored in various places, if they see you it'll set of the alarms. At least at Scapa you can stay submerged hugging the shore in order to get behind the subnets and into a firing position.
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#8 |
Chief of the Boat
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This is the Mission Editor that comes with SH3....a very handy tool, especially when you've scripted additional units into the game and want to direct their behavior or testing out missions you are having difficulty with or have written yourself.
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