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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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Actually with GWX you will occasionally recieve a convoy report that shows up on the map with a round sub symbol instead of a square merchant symbol. These convoys have a u-boat travelling with them. The game won't allow them to fire torpedoes, but they will be there when you show up.
Sixteen years ago Aces Of The Deep had full wolfpack participation, with you being ordered to go join other boats in an attack, or you reporting a convoy and being told to shadow it until more boats arrived. Why modern subsims don't have that is a mystery everyone wonders about.
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#2 |
Mate
![]() Join Date: Jul 2010
Location: Freezing in my Type VII off of Norway
Posts: 52
Downloads: 73
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Its too bad they got rid of that. If that was an available option in SH3, I would never stop playing.
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#3 |
Bosun
![]() Join Date: Apr 2005
Posts: 66
Downloads: 69
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I don't mean to hijack the post, but I thought I would share my first AI wolfpack experience. I started a 1942 career and while heading south to S. Afrika, I received two contact reports for a convoy. I was notified of a warship on a sound check and noted a U-Boat traveling on the same course to the CV. I moved into position and submerged, excited about the whole deal of having the other sub there too. The lead escort DD started firing her cannons and I swing the scope to the right to see the U-Boat just sailing along on the surface and then away from the CV on it's original course. DD soon returned to tke formation but zigged around me at close range. A fun attack and safe egress (BDU had me resume course for my grid) after 150 depth charges. It was fun sailing in formation with that boat
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#4 | |
Chief of the Boat
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If /when you come across a convoy being attacked by AI subs you may notice that they tend to attack the escorts first (if the convoy is so attended) making it a lot easier for you to prosecute your attack. SINK EM ALL!! ![]() |
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#5 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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This is true. My lookouts reported a sighting yesterday. When I took a look the vessel seemed to be making a lot more smoke than usual. As I was making my underwater approach, the target went dead in the water. I eased in for a close up look and saw that the ship was afire, dead in the water and sinking slow by the bow. I finished her off and got the credit. I don't have a clue as to who or what had worked her over. No other traffic in the area for miles. Not too uncommon either is the situation where I begin a long distance interception run. Before I get anywhere near visual range the map's target symbol turns into a sunk ship symbol. Those I don't get credit for.
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#6 |
A-ganger
![]() Join Date: Jul 2010
Location: Under the Iceberg
Posts: 71
Downloads: 107
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#7 | |
Mate
![]() Join Date: Jul 2010
Location: Freezing in my Type VII off of Norway
Posts: 52
Downloads: 73
Uploads: 0
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#8 |
Chief of the Boat
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You get renown only for those you are directly responsible for sinking...and only when you receive the "She's going down" message.
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#9 |
Mate
![]() Join Date: Jul 2010
Location: Freezing in my Type VII off of Norway
Posts: 52
Downloads: 73
Uploads: 0
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See thats strange, I never get the "She's going down" message, but whenever a ship is about 2/3rds in the water it plays the cheering when a torpedo impacts a ship. Plus ships take about an hour or 2 to sink (I use the realistic ship sinking time). Even though I never get that message I always get renown for it, its weird.
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Tags |
coordinates, gwx 3.0, sss |
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