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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Because what I'm seeing in-game, when manning the gun myself, is a variance of about +/-400m in the horizontal axis at about 3400m range. That's about a +/- 8 degree variance in the horizontal axis. Pitch and roll of the u-boat should certainly have a large effect on the accuracy in the vertical axis, but unless the u-boat is yawing or the gun is traversing the accuracy in the horizontal axis should be pretty consistent, I would think. Quote:
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#2 | ||||
GWX Project Director
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Regardless, land-based field artillery... using iron sights and unaided by modern devices... is far more accurate than that of un-aided ship-borne gunfire in similar conditions. Field artillery doesn't have to worry about sea state. Quote:
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ALL projectile fire is inherently inaccurate. It is simply a question of how inaccurate given many factors. The surface-bourne weaponry in GWX was as consistent as we could make it in three dimensions. I don't disbelieve you that you've experienced a greater impact variance to the left or right of the target... but I will say that it is your experience and is not consistent with GWX developmental testing and many other annecdotal findings following release. If your gunfire is unacceptably inaccurate for your liking in GWX, my suggestion is to simply get closer to your target. If your target is still firing at you... then you are engaging with the wrong weapon. At any rate, debates surrounding the deck guns in SH3 (and likely SH4) have gone on here ad-nauseum. We have implemented our interpretation of things to the best of our ability in GWX... and that's why things are the way they are in GWX. Cheers Last edited by Kpt. Lehmann; 07-15-10 at 01:46 PM. |
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#3 | |||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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But unless the boat is yawing left-to-right, I would think it should be pretty consistent in the horizontal axis, relative to the vertical reticule of the gunsight. I would think that yaw would be the most stable axis of movement of a floating ship. Quote:
So is there a mod that puts the gun back to stock condition? Steve |
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#4 | ||
GWX Project Director
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Naval gunnery is far more dynamic as I've explained... and as you already know. Obviously a cannon is not a shotgun... but you've also missed the whole point of my analogy: Projectiles fired from even the steadiest of barrels will have a point of impact variance in three dimensions. It is only a question of how much variance. Using a shotgun as a reference was an intentionally extreme example meant simply to illustrate my point. "Think of your deck gun as being a shotgun... a shotgun that fires pellets that scatter as you would expect... but only one at a time instead. Just because your scopes are on target... doesn't mean your shells will all hit the target." Quote:
Doing so should help facilitate the total destruction of further convoys as you seem to enjoy. ![]() |
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